My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Barbarian Barrel Rage Goblin Curse Clone Tornado Void Poison Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Fire Spirit Cannon Goblin Drill
Zap
Fire Spirit Cannon Goblin Drill
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Cannon Heal Spirit Goblin Drill
The Log
Electro Spirit Fire Spirit Ice Spirit Cannon Heal Spirit Goblin Drill
Earthquake
Cannon Goblin Drill
Arrows
Electro Spirit Fire Spirit Ice Spirit Heal Spirit Goblin Drill
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Heal Spirit Goblin Drill
Fireball
Cannon Goblin Drill
Poison
Cannon Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Heal Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Ice Spirit Heal Spirit Arrows Cannon Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Fire Spirit
Goblin Drill
Ice Spirit
Goblin Drill
Arrows
Mirror Goblin Drill
Cannon
Heal Spirit
Goblin Drill
Mirror
Arrows
Goblin Drill
Fire Spirit Electro Spirit Ice Spirit Arrows Heal Spirit

Defense Synergies 2 6

Electro Spirit
Goblin Drill
Fire Spirit
Ice Spirit Goblin Drill
Ice Spirit
Fire Spirit Cannon Goblin Drill
Arrows
Mirror Cannon
Cannon
Mirror Ice Spirit Arrows
Heal Spirit
Mirror
Arrows Cannon
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Ice Spirit Cannon Goblin Drill
Cannon Fire Spirit Goblin Drill
Cannon Goblin Drill
Arrows
Arrows Electro Spirit Fire Spirit Cannon
Electro Spirit Fire Spirit Ice Spirit Arrows Cannon
Electro Spirit Arrows Cannon
Cannon Goblin Drill
Fire Spirit Ice Spirit Cannon
Electro Spirit Arrows Cannon Goblin Drill
Arrows
Cannon Goblin Drill Fire Spirit Ice Spirit
Fire Spirit Electro Spirit Ice Spirit Arrows Cannon Goblin Drill
Cannon Goblin Drill
Ice Spirit Cannon Goblin Drill
Arrows Cannon Goblin Drill
Fire Spirit Ice Spirit Arrows Cannon Electro Spirit Goblin Drill
Arrows Goblin Drill Electro Spirit Fire Spirit Ice Spirit Cannon
Cannon Goblin Drill
Electro Spirit Fire Spirit Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows
Ice Spirit
Cannon Goblin Drill
Fire Spirit Arrows Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Cannon Goblin Drill
Arrows
Cannon
Cannon
Electro Spirit Ice Spirit Goblin Drill
Arrows Electro Spirit Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows
Arrows Goblin Drill
Arrows
Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows Goblin Drill
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows
Arrows
Arrows Goblin Drill
Arrows Electro Spirit Fire Spirit Ice Spirit
Arrows
Arrows
Arrows
Fire Spirit Arrows
Electro Spirit Ice Spirit
Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows
Arrows
Arrows
Arrows
Electro Spirit Ice Spirit

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