My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards Phoenix Graveyard
Giant Snowball
Archers Battle Ram Guards Witch Graveyard
Zap
Archers Battle Ram Guards Witch Graveyard
Barbarian Barrel
Archers Valkyrie Battle Ram Guards Witch Graveyard
The Log
Archers Battle Ram Guards Witch Graveyard
Earthquake
Archers Guards Witch Graveyard
Arrows
Archers Guards Witch Graveyard
Royal Delivery
Archers Valkyrie Battle Ram Guards Witch Graveyard
Fireball
Archers Battle Ram Witch
Poison
Archers Guards Witch Phoenix Graveyard
Lightning
Valkyrie Battle Ram Witch Phoenix
Rocket
Valkyrie Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Valkyrie Battle Ram Phoenix Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Battle Ram Graveyard
Arrows
Graveyard Archers Battle Ram Phoenix
Valkyrie
Archers Graveyard Battle Ram Witch
Battle Ram
Archers Arrows Valkyrie Witch Graveyard
Guards
Graveyard
Witch
Valkyrie Battle Ram Graveyard
Phoenix
Arrows Graveyard
Graveyard
Arrows Valkyrie Archers Battle Ram Guards Witch Phoenix

Defense Synergies 1 6

Archers
Valkyrie Guards Witch
Arrows
Valkyrie Phoenix
Valkyrie
Archers Arrows Witch
Battle Ram
Guards
Archers Witch
Witch
Archers Valkyrie Guards
Phoenix
Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Valkyrie Witch Phoenix
Witch Archers Valkyrie
Witch Valkyrie Guards Phoenix
Arrows Valkyrie
Arrows Archers Valkyrie Guards
Archers Arrows Witch Phoenix
Arrows Valkyrie Phoenix
Witch Phoenix
Guards Archers Valkyrie Phoenix
Archers Valkyrie Guards Witch Arrows
Arrows Archers Witch Phoenix
Valkyrie Guards Witch
Valkyrie Arrows Guards Witch
Phoenix
Arrows Valkyrie Witch
Arrows Valkyrie Archers Guards Witch
Arrows Valkyrie Witch Archers Guards
Phoenix
Valkyrie Archers Arrows Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Witch
Archers Arrows Valkyrie Phoenix
Guards Valkyrie Witch
Valkyrie Guards Phoenix
Valkyrie Guards Witch Phoenix
Arrows Archers Witch
Guards Archers Valkyrie Witch Phoenix
Valkyrie Phoenix
Valkyrie Witch Phoenix
Witch Guards Phoenix
Valkyrie Guards Witch Phoenix
Arrows Valkyrie Guards Phoenix
Valkyrie Guards Witch
Archers Valkyrie Witch
Guards Witch Phoenix Archers Valkyrie
Arrows Valkyrie Archers Witch Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Guards
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Archers Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Guards Witch
Arrows
Arrows
Arrows
Archers Guards Witch
Archers Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Guards Witch
Witch
Witch

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