My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards Witch
Zap
Battle Ram Guards Witch
Barbarian Barrel
Valkyrie Battle Ram Wizard Guards Witch
The Log
Mini P.E.K.K.A Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Guards Witch
Fireball
Battle Ram Wizard Witch
Poison
Wizard Guards Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Fireball Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Battle Ram
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Wizard Witch
Battle Ram
Arrows Fireball Valkyrie Witch
Wizard
Mini P.E.K.K.A Valkyrie
Guards
Witch
Valkyrie Battle Ram

Defense Synergies 0 13

Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard Guards Witch
Valkyrie
Arrows Fireball Mini P.E.K.K.A Wizard Witch
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Guards
Guards
Mini P.E.K.K.A Wizard Witch
Witch
Mini P.E.K.K.A Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie Guards
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie Guards
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Witch
Guards Mini P.E.K.K.A Valkyrie
Valkyrie Guards Witch Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie Wizard Guards Witch
Arrows Valkyrie Wizard Witch Fireball Guards
Mini P.E.K.K.A
Valkyrie Wizard Arrows Fireball Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Fireball Witch
Fireball Arrows Mini P.E.K.K.A Valkyrie Wizard
Guards Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Guards Fireball
Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Guards Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Guards
Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Fireball Valkyrie Guards
Mini P.E.K.K.A Fireball Valkyrie Wizard Guards Witch
Wizard Fireball Valkyrie Witch
Guards Witch Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Fireball Mini P.E.K.K.A Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Valkyrie Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Guards Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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