My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Curse
Giant Snowball
Hog Rider Goblin Curse Little Prince
Zap
Royal Giant Goblin Curse Little Prince
Barbarian Barrel
Goblin Cage Goblin Curse Little Prince
The Log
Royal Giant Goblin Cage Hog Rider Goblin Curse Little Prince
Earthquake
Goblin Cage Hog Rider
Arrows
Goblin Curse Little Prince
Royal Delivery
Goblin Cage Hog Rider Little Prince
Fireball
Goblin Cage Hog Rider Little Prince
Poison
Goblin Cage Goblin Curse Little Prince
Lightning
Goblin Cage Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Earthquake Little Prince Goblin Cage Hog Rider Royal Giant Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Earthquake Little Prince Goblin Cage

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Lightning Hog Rider
Earthquake
Royal Giant Hog Rider Goblin Curse Electro Giant
Goblin Cage
Hog Rider
Hog Rider
Earthquake Lightning Royal Giant Goblin Cage Little Prince
Goblin Curse
Earthquake
Lightning
Royal Giant Hog Rider Electro Giant
Electro Giant
Lightning Earthquake
Little Prince
Hog Rider

Defense Synergies 0 2

Royal Giant
Earthquake
Goblin Cage
Goblin Cage
Earthquake Electro Giant
Hog Rider
Goblin Curse
Lightning
Electro Giant
Goblin Cage
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse Lightning
Goblin Cage Goblin Curse
Lightning Earthquake Goblin Cage
Earthquake
Lightning Goblin Cage Goblin Curse Little Prince
Earthquake Lightning Goblin Cage Electro Giant
Goblin Cage Goblin Curse
Little Prince
Goblin Curse Earthquake Electro Giant
Goblin Curse
Goblin Cage Earthquake Goblin Curse Lightning
Earthquake Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse Lightning Electro Giant
Goblin Cage
Goblin Cage Little Prince
Earthquake Goblin Cage Goblin Curse Little Prince
Goblin Cage Goblin Curse
Earthquake Goblin Curse Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Giant
Lightning
Goblin Cage Lightning
Lightning Goblin Cage
Goblin Cage Goblin Curse
Electro Giant Goblin Curse
Goblin Cage Lightning
Goblin Cage Goblin Curse
Goblin Cage Lightning
Goblin Cage Goblin Curse
Goblin Cage
Lightning Goblin Cage Electro Giant
Lightning Goblin Cage Goblin Curse
Goblin Cage Goblin Curse Electro Giant
Electro Giant Goblin Cage Lightning Little Prince
Earthquake Goblin Cage Goblin Curse Electro Giant
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning
Goblin Curse
Earthquake Lightning
Earthquake Lightning
Earthquake Goblin Curse
Electro Giant Goblin Curse
Earthquake
Earthquake Goblin Curse Lightning
Lightning
Lightning
Lightning Earthquake
Lightning Goblin Curse
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Earthquake Lightning
Lightning Earthquake
Lightning
Lightning Earthquake
Lightning Earthquake Goblin Curse Electro Giant Little Prince
Lightning Earthquake
Lightning
Lightning
Earthquake Lightning
Earthquake Goblin Curse Electro Giant Little Prince
Earthquake Lightning
Lightning
Lightning Goblin Curse
Lightning Goblin Curse Electro Giant Little Prince
Lightning Electro Giant
Lightning
Lightning Earthquake
Lightning
Earthquake Goblin Curse Lightning
Earthquake Lightning
Lightning Goblin Curse
Lightning
Earthquake Lightning
Lightning Electro Giant
Electro Giant Lightning
Lightning
Lightning Electro Giant Little Prince
Lightning

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