My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Miner
Giant Snowball
Goblins Cannon Hog Rider Miner
Zap
Goblins Cannon X-Bow
Barbarian Barrel
Goblins Cannon Hunter X-Bow
The Log
Goblins Cannon Hog Rider Hunter X-Bow
Earthquake
Cannon Hog Rider X-Bow
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Hunter Miner
Fireball
Cannon Hog Rider Hunter X-Bow
Poison
Cannon Hunter X-Bow
Lightning
Cannon Hunter X-Bow
Rocket
Hog Rider Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Miner Hog Rider Hunter Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Giant X-Bow
Cannon
Hog Rider
Goblins The Log Giant Hunter
Giant
Hunter Miner Goblins Hog Rider The Log
Hunter
Giant Hog Rider X-Bow
X-Bow
The Log Goblins Hunter
The Log
Hog Rider X-Bow Giant Miner
Miner
Goblins Giant The Log

Defense Synergies 2 8

Goblins
Cannon Hunter X-Bow The Log
Cannon
The Log Goblins Hunter X-Bow
Hog Rider
Giant
Hunter
Goblins Cannon The Log
X-Bow
The Log Goblins Cannon
The Log
Cannon X-Bow Goblins Hunter Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon X-Bow The Log
Hunter Goblins Cannon X-Bow The Log
Cannon Hunter Goblins
Cannon Hunter Goblins
X-Bow The Log
The Log Goblins Cannon Hunter X-Bow
Hunter Cannon X-Bow
Cannon X-Bow The Log
Cannon Hunter Goblins X-Bow
Goblins Cannon Hunter Miner
Goblins Cannon Hunter X-Bow The Log
Hunter
Cannon Hunter X-Bow The Log
Goblins Cannon Hunter X-Bow The Log
Cannon Hunter X-Bow
Cannon Hunter X-Bow The Log
Goblins Cannon Hunter X-Bow
Cannon Goblins Hunter X-Bow The Log
Hunter The Log Cannon
Cannon Hunter
Goblins Cannon Hunter The Log
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins X-Bow
Hunter X-Bow The Log Miner
Goblins Hunter The Log
Hunter X-Bow The Log
Cannon Hunter
Hunter
Goblins Hunter
Hunter
Goblins X-Bow The Log
Cannon
Hunter
The Log
Cannon Hunter
Cannon
Goblins Hunter X-Bow The Log
Cannon Hunter The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log Miner
X-Bow The Log Miner
The Log
The Log
Hunter
The Log
X-Bow The Log Hunter
The Log Miner X-Bow
Goblins X-Bow
Miner X-Bow The Log
Hunter The Log Miner
X-Bow
X-Bow The Log
X-Bow Hunter The Log
X-Bow The Log
Hunter X-Bow The Log
X-Bow The Log Miner
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Hunter
X-Bow The Log Miner Hunter
X-Bow The Log Miner
Miner X-Bow The Log
Hunter X-Bow
Hunter X-Bow The Log Miner
The Log
X-Bow
Hunter
The Log
Miner Hunter
The Log
The Log
X-Bow The Log Miner

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