My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Sparky
Giant Snowball
Goblin Drill
Zap
Goblin Drill Sparky
Barbarian Barrel
Ice Spirit Hunter Goblin Drill Electro Wizard Sparky
The Log
Ice Spirit Hunter Goblin Drill Sparky
Earthquake
Goblin Drill
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Battle Healer Hunter Goblin Drill Electro Wizard Sparky
Fireball
Battle Healer Hunter Goblin Drill Electro Wizard Sparky
Poison
Battle Healer Hunter Goblin Drill Electro Wizard Sparky
Lightning
Battle Healer Hunter Electro Wizard Sparky
Rocket
Battle Healer Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Hunter The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Freeze Goblin Drill Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Battle Healer Freeze Hunter Goblin Drill Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Battle Healer Freeze

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Battle Healer Hunter Goblin Drill
Battle Healer
Ice Spirit Hunter Electro Wizard Sparky
Freeze
Hunter
Ice Spirit Battle Healer Sparky
Goblin Drill
Ice Spirit The Log Sparky
The Log
Goblin Drill Sparky
Electro Wizard
Battle Healer Sparky
Sparky
Ice Spirit Battle Healer Hunter Goblin Drill The Log Electro Wizard

Defense Synergies 1 18

Ice Spirit
Sparky Battle Healer Hunter Goblin Drill The Log Electro Wizard
Battle Healer
Ice Spirit Hunter The Log Electro Wizard Sparky
Freeze
Hunter Electro Wizard Sparky
Hunter
Ice Spirit Battle Healer Freeze The Log Electro Wizard
Goblin Drill
Ice Spirit The Log Electro Wizard
The Log
Ice Spirit Battle Healer Hunter Goblin Drill Electro Wizard Sparky
Electro Wizard
Ice Spirit Battle Healer Freeze Hunter Goblin Drill The Log
Sparky
Ice Spirit Battle Healer Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Hunter Sparky Ice Spirit Battle Healer Goblin Drill The Log Electro Wizard
Hunter Sparky Freeze Goblin Drill Electro Wizard
Hunter Sparky Goblin Drill Electro Wizard
Battle Healer The Log Sparky
Freeze The Log Hunter Electro Wizard
Hunter Electro Wizard Ice Spirit Freeze
Battle Healer The Log Electro Wizard Sparky
Hunter Sparky Goblin Drill
Ice Spirit Battle Healer Hunter Electro Wizard Sparky
Electro Wizard Freeze Hunter Goblin Drill The Log
Hunter Electro Wizard
Hunter Goblin Drill Sparky Ice Spirit Battle Healer Freeze The Log Electro Wizard
Sparky Ice Spirit Freeze Hunter Goblin Drill The Log Electro Wizard
Sparky Hunter Goblin Drill Electro Wizard
Ice Spirit Freeze Hunter Goblin Drill The Log Electro Wizard Sparky
Sparky Hunter Goblin Drill Electro Wizard
Ice Spirit Battle Healer Hunter Goblin Drill The Log Electro Wizard
Freeze Hunter Goblin Drill The Log Ice Spirit Battle Healer Electro Wizard
Sparky Hunter Goblin Drill Electro Wizard
Battle Healer Hunter The Log Electro Wizard Sparky
Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Wizard Sparky
Electro Wizard Battle Healer Hunter The Log
Ice Spirit Battle Healer Hunter The Log Electro Wizard Sparky
Hunter Battle Healer The Log Electro Wizard Sparky
Battle Healer Hunter Goblin Drill Sparky
Ice Spirit Freeze Hunter Electro Wizard
Sparky Battle Healer Hunter Electro Wizard
Battle Healer Hunter Sparky
Freeze Electro Wizard Ice Spirit The Log Sparky
Goblin Drill Sparky
Hunter Sparky
The Log Electro Wizard
Hunter Sparky
Sparky
Electro Wizard Sparky Ice Spirit Battle Healer Freeze Hunter Goblin Drill The Log
Battle Healer Freeze Hunter The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill The Log Sparky
The Log Electro Wizard
Goblin Drill The Log Sparky
Freeze The Log Sparky
The Log Sparky
Ice Spirit Freeze Hunter
The Log Sparky
The Log Ice Spirit Freeze Hunter
The Log
Electro Wizard Sparky
The Log Electro Wizard Sparky
Hunter The Log Sparky
Freeze
The Log Sparky
Hunter Goblin Drill The Log Sparky
The Log Sparky
Freeze Sparky
Sparky
Hunter The Log Electro Wizard Sparky
The Log
The Log Sparky
The Log Sparky
Goblin Drill The Log
Freeze The Log Ice Spirit Hunter Sparky
The Log Hunter Electro Wizard Sparky
The Log Sparky
The Log Sparky
Hunter Electro Wizard Sparky
Electro Wizard Ice Spirit Freeze
Sparky
Hunter The Log Sparky
Ice Spirit Freeze Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Ice Spirit Freeze
Hunter Electro Wizard
Freeze
The Log
Hunter Electro Wizard Sparky
The Log
Sparky
Sparky
Ice Spirit Freeze The Log Electro Wizard Sparky
Electro Wizard
Freeze The Log Electro Wizard Sparky
Sparky
Sparky

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