My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider Goblin Hut Witch
Zap
Archers Cannon Goblin Hut Witch
Barbarian Barrel
Archers Knight Cannon Goblin Hut Witch
The Log
Archers Cannon Mini P.E.K.K.A Hog Rider Goblin Hut Witch
Earthquake
Archers Cannon Hog Rider Goblin Hut Witch
Arrows
Archers Goblin Hut Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider Goblin Hut Witch
Fireball
Archers Cannon Hog Rider Goblin Hut Witch
Poison
Archers Cannon Goblin Hut Witch
Lightning
Knight Cannon Mini P.E.K.K.A Goblin Hut Witch
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Mini P.E.K.K.A Hog Rider Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Hog Rider Goblin Hut
Arrows
Hog Rider Archers Knight Mini P.E.K.K.A
Knight
Archers Hog Rider Arrows Goblin Hut Witch
Cannon
Mini P.E.K.K.A
Archers Arrows Hog Rider Goblin Hut
Hog Rider
Arrows Knight Archers Mini P.E.K.K.A Goblin Hut Witch
Goblin Hut
Archers Knight Mini P.E.K.K.A Hog Rider
Witch
Knight Hog Rider

Defense Synergies 2 15

Archers
Knight Cannon Mini P.E.K.K.A Goblin Hut Witch
Arrows
Knight Cannon Mini P.E.K.K.A Goblin Hut
Knight
Archers Cannon Arrows Mini P.E.K.K.A Goblin Hut Witch
Cannon
Knight Archers Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Archers Arrows Knight Cannon Goblin Hut Witch
Hog Rider
Goblin Hut
Archers Arrows Knight Mini P.E.K.K.A
Witch
Archers Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Hut
Mini P.E.K.K.A Knight Cannon Goblin Hut Witch
Cannon Mini P.E.K.K.A Goblin Hut Witch Archers Knight
Cannon Mini P.E.K.K.A Goblin Hut Witch Knight
Arrows Mini P.E.K.K.A
Arrows Archers Cannon
Archers Arrows Cannon Goblin Hut Witch
Arrows Cannon
Cannon Mini P.E.K.K.A Witch Goblin Hut
Knight Archers Cannon Mini P.E.K.K.A
Archers Witch Arrows Knight Cannon Goblin Hut
Arrows Archers Goblin Hut Witch
Cannon Mini P.E.K.K.A Goblin Hut Knight Witch
Arrows Cannon Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Knight Cannon Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut
Arrows Knight Cannon Mini P.E.K.K.A Goblin Hut Witch
Arrows Cannon Archers Knight Goblin Hut Witch
Arrows Witch Archers Knight Cannon Goblin Hut
Mini P.E.K.K.A Cannon Goblin Hut
Archers Arrows Knight Cannon Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Goblin Hut Witch
Archers Arrows Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Knight
Knight Cannon Mini P.E.K.K.A Goblin Hut Witch
Arrows Archers Goblin Hut Witch
Mini P.E.K.K.A Archers Knight Goblin Hut Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Goblin Hut Witch
Witch Cannon Goblin Hut
Knight Mini P.E.K.K.A Goblin Hut Witch
Arrows
Mini P.E.K.K.A Knight Cannon Witch
Archers Cannon Witch
Goblin Hut Witch Archers Knight Mini P.E.K.K.A
Arrows Archers Cannon Mini P.E.K.K.A Goblin Hut Witch
Arrows Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Arrows
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Witch
Arrows Goblin Hut
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Goblin Hut Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Goblin Hut Witch
Archers Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Witch
Witch
Witch

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