My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblins Spear Goblins Bomber Goblin Gang Battle Ram Skeleton Army
Zap
Goblins Spear Goblins Bomber Goblin Gang Battle Ram Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Bomber Knight Goblin Gang Battle Ram Skeleton Army
The Log
Goblins Spear Goblins Bomber Goblin Gang Battle Ram Skeleton Army
Earthquake
Spear Goblins Bomber Goblin Gang Skeleton Army
Arrows
Goblins Spear Goblins Bomber Goblin Gang Skeleton Army
Royal Delivery
Goblins Spear Goblins Bomber Knight Goblin Gang Battle Ram Skeleton Army
Fireball
Bomber Goblin Gang Battle Ram Skeleton Army
Poison
Spear Goblins Bomber Goblin Gang Skeleton Army
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Knight Goblin Gang Skeleton Army Fireball Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Knight Goblin Gang Battle Ram
Bomber
Knight Battle Ram
Knight
Spear Goblins Goblin Gang Battle Ram Bomber Fireball
Goblin Gang
Knight Spear Goblins Battle Ram
Fireball
Knight Battle Ram
Battle Ram
Knight Goblins Spear Goblins Bomber Goblin Gang Fireball
Skeleton Army

Defense Synergies 3 7

Goblins
Bomber Knight
Spear Goblins
Knight Goblin Gang Skeleton Army
Bomber
Knight Goblins
Knight
Spear Goblins Bomber Goblin Gang Goblins Fireball Skeleton Army
Goblin Gang
Knight Spear Goblins Skeleton Army
Fireball
Knight
Battle Ram
Skeleton Army
Spear Goblins Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball
Skeleton Army Goblins Knight Goblin Gang
Goblin Gang Skeleton Army Goblins Bomber Knight
Skeleton Army Goblins Knight Goblin Gang
Bomber Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Goblins Spear Goblins Bomber
Spear Goblins Goblin Gang Fireball
Fireball
Goblins Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Goblins Spear Goblins Bomber
Goblins Goblin Gang Skeleton Army Spear Goblins Bomber Knight Fireball
Spear Goblins Goblin Gang Fireball
Skeleton Army Bomber Knight Goblin Gang Fireball
Bomber Fireball Skeleton Army Goblins Goblin Gang
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Fireball
Goblins Bomber Knight Goblin Gang Fireball Skeleton Army
Fireball Goblins Spear Goblins Bomber Knight Goblin Gang Skeleton Army
Spear Goblins Bomber Knight Fireball
Bomber Goblin Gang Skeleton Army Goblins Spear Goblins Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Goblins Spear Goblins Fireball
Fireball Bomber Knight Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins Knight
Goblin Gang Skeleton Army Knight Fireball
Knight Goblin Gang Skeleton Army
Fireball Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins Knight Fireball
Knight Skeleton Army
Goblins Spear Goblins Knight Fireball Skeleton Army
Goblin Gang Skeleton Army
Knight
Skeleton Army Fireball
Skeleton Army Knight Goblin Gang Fireball
Bomber Fireball Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber Knight Fireball
Bomber Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball
Fireball Spear Goblins
Bomber
Fireball
Fireball
Goblins Goblin Gang Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Spear Goblins Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Spear Goblins Goblin Gang Fireball Skeleton Army
Fireball
Fireball
Fireball Knight Goblin Gang
Bomber Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball

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