My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Valkyrie Dark Prince Witch Prince Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Valkyrie Dark Prince Prince Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Dark Prince Witch Prince Ram Rider
Barbarian Barrel
Knight Rascals Valkyrie Dark Prince Witch Giant Skeleton
The Log
Rascals Dark Prince Witch Prince Giant Skeleton Ram Rider
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Knight Rascals Valkyrie Dark Prince Witch Prince Giant Skeleton Ram Rider
Fireball
Rascals Witch Ram Rider
Poison
Rascals Witch
Lightning
Knight Valkyrie Dark Prince Witch Prince Ram Rider
Rocket
Rascals Valkyrie Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Dark Prince Rascals Witch Prince Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Valkyrie Dark Prince Rascals

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch Prince Ram Rider
Rascals
Dark Prince Prince Ram Rider
Valkyrie
Prince Dark Prince Witch Giant Skeleton Ram Rider
Dark Prince
Prince Rascals Valkyrie Witch Ram Rider
Witch
Knight Valkyrie Dark Prince Prince Giant Skeleton Ram Rider
Prince
Valkyrie Dark Prince Knight Rascals Witch Ram Rider
Giant Skeleton
Valkyrie Witch
Ram Rider
Knight Rascals Valkyrie Dark Prince Witch Prince

Defense Synergies 0 7

Knight
Witch
Rascals
Valkyrie
Witch Prince
Dark Prince
Witch Prince
Witch
Knight Valkyrie Dark Prince Prince Giant Skeleton
Prince
Valkyrie Dark Prince Witch
Giant Skeleton
Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Ram Rider
Knight Rascals Valkyrie Dark Prince Witch Prince Ram Rider
Witch Prince Ram Rider Knight Rascals Valkyrie Dark Prince Giant Skeleton
Witch Prince Knight Rascals Valkyrie Dark Prince Ram Rider
Valkyrie Dark Prince Prince Giant Skeleton
Rascals Valkyrie Dark Prince
Ram Rider Rascals Witch
Rascals Valkyrie Giant Skeleton Ram Rider
Witch Rascals Prince
Knight Rascals Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Witch Knight Rascals Dark Prince Giant Skeleton Ram Rider
Rascals Witch Ram Rider
Prince Knight Rascals Valkyrie Dark Prince Witch Giant Skeleton Ram Rider
Valkyrie Rascals Dark Prince Witch Prince
Knight Rascals Prince Ram Rider
Rascals Prince Ram Rider
Knight Rascals Valkyrie Dark Prince Witch Prince
Valkyrie Knight Rascals Dark Prince Witch Prince Ram Rider
Valkyrie Witch Knight Rascals Dark Prince Giant Skeleton Ram Rider
Prince Ram Rider
Rascals Valkyrie Dark Prince Knight Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Valkyrie Dark Prince Witch Prince Giant Skeleton
Knight Valkyrie Prince
Giant Skeleton Knight Rascals Valkyrie Dark Prince Witch Prince Ram Rider
Valkyrie Dark Prince Prince Giant Skeleton Knight Rascals Ram Rider
Giant Skeleton Knight Rascals Valkyrie Dark Prince Witch Prince Ram Rider
Rascals Witch Ram Rider
Rascals Dark Prince Prince Knight Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Knight Rascals Valkyrie Dark Prince Prince
Giant Skeleton Knight Valkyrie Dark Prince Witch Prince
Witch
Knight Rascals Valkyrie Dark Prince Witch Prince Giant Skeleton
Valkyrie Dark Prince Prince Giant Skeleton
Rascals Dark Prince Prince Giant Skeleton Knight Valkyrie Witch Ram Rider
Rascals Valkyrie Witch
Rascals Witch Knight Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Rascals Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Valkyrie Giant Skeleton
Ram Rider
Giant Skeleton
Knight Rascals Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Dark Prince
Witch Ram Rider
Witch
Ram Rider
Ram Rider
Prince
Knight Valkyrie Dark Prince Prince Ram Rider
Knight
Prince
Witch
Dark Prince Prince
Valkyrie Witch
Prince Giant Skeleton
Prince
Valkyrie Dark Prince Witch
Witch
Witch Ram Rider
Witch Prince Ram Rider
Witch
Witch
Prince Giant Skeleton
Dark Prince Witch Prince
Witch Ram Rider
Knight Rascals Valkyrie Dark Prince Prince
Giant Skeleton
Dark Prince Prince
Rascals Witch Giant Skeleton
Witch
Dark Prince Witch Prince Giant Skeleton
Prince

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