My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Lumberjack
Fireball
Mega Minion Wizard Skeleton Army Lumberjack
Poison
Mega Minion Wizard Skeleton Army
Lightning
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Minion Mini P.E.K.K.A Lumberjack
Knight
Mega Minion Arrows Wizard Lumberjack
Mega Minion
Knight Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lumberjack
Valkyrie
Lumberjack Mega Minion Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army
Lumberjack
Valkyrie Arrows Knight Mini P.E.K.K.A Wizard

Defense Synergies 1 21

Arrows
Knight Mega Minion Mini P.E.K.K.A Valkyrie Lumberjack
Knight
Mega Minion Arrows Mini P.E.K.K.A Wizard Skeleton Army Lumberjack
Mega Minion
Knight Arrows Valkyrie Wizard Skeleton Army Lumberjack
Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard Skeleton Army
Valkyrie
Arrows Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Wizard
Knight Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army
Knight Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Lumberjack
Arrows Knight Mega Minion Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Mega Minion Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Mega Minion Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Mega Minion Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Mega Minion Valkyrie Lumberjack
Mega Minion Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Lumberjack
Knight Skeleton Army Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Skeleton Army Arrows Knight Mega Minion Wizard Lumberjack
Arrows Mega Minion Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Mega Minion Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Arrows Valkyrie Knight Mega Minion Wizard Skeleton Army Lumberjack
Arrows Valkyrie Wizard Knight Mega Minion Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Skeleton Army Arrows Knight Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Knight Mega Minion Valkyrie Lumberjack
Mini P.E.K.K.A Knight Valkyrie Skeleton Army Lumberjack
Knight Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army
Mega Minion Skeleton Army
Knight Mega Minion Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Skeleton Army Knight Mega Minion Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Mega Minion Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mega Minion
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Lumberjack
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Mega Minion Wizard
Arrows
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Mega Minion
Wizard

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