My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard Witch
Fireball
Musketeer Hog Rider Wizard Witch
Poison
Musketeer Wizard Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Rune Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Wizard Witch
Mini P.E.K.K.A
Musketeer Valkyrie Hog Rider Wizard
Musketeer
Knight Valkyrie Hog Rider Mini P.E.K.K.A Rune Giant
Valkyrie
Musketeer Hog Rider Mini P.E.K.K.A Wizard Witch
Hog Rider
Knight Musketeer Valkyrie Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider
Rune Giant
Musketeer
Witch
Knight Valkyrie Hog Rider

Defense Synergies 2 9

Knight
Musketeer Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Knight Musketeer Valkyrie Wizard Witch
Musketeer
Knight Valkyrie Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Wizard Witch
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie
Rune Giant
Witch
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Wizard
Mini P.E.K.K.A Knight Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch Knight Musketeer Valkyrie
Mini P.E.K.K.A Witch Knight Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Musketeer Wizard Witch
Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Witch Knight Musketeer Wizard
Musketeer Wizard Witch
Mini P.E.K.K.A Knight Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie Knight Musketeer Wizard Witch
Valkyrie Wizard Witch Knight Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Wizard Musketeer Witch
Mini P.E.K.K.A Knight Musketeer Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer
Knight Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Knight Musketeer Valkyrie Wizard
Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Valkyrie Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Musketeer Witch
Musketeer Wizard Witch
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch
Wizard

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