My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Dart Goblin
Zap
Skeletons Bomber Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Bomber Knight Dart Goblin
The Log
Skeletons Electro Spirit Bomber Dart Goblin
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Electro Spirit Bomber Knight Dart Goblin Battle Healer P.E.K.K.A
Fireball
Bomber Dart Goblin Battle Healer
Poison
Bomber Dart Goblin Battle Healer
Lightning
Knight Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Zap Knight Dart Goblin Battle Healer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Zap

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap P.E.K.K.A
Bomber
Zap Knight Battle Healer P.E.K.K.A
Zap
P.E.K.K.A Electro Spirit Bomber Knight Dart Goblin Battle Healer
Knight
Dart Goblin Bomber Zap
Dart Goblin
Knight Zap Battle Healer P.E.K.K.A
Battle Healer
Bomber Zap Dart Goblin
P.E.K.K.A
Zap Electro Spirit Bomber Dart Goblin

Defense Synergies 3 15

Skeletons
Dart Goblin Electro Spirit Bomber Zap Knight Battle Healer P.E.K.K.A
Electro Spirit
Skeletons Zap
Bomber
Knight Skeletons Zap P.E.K.K.A
Zap
Skeletons Electro Spirit Bomber Knight Dart Goblin Battle Healer P.E.K.K.A
Knight
Bomber Dart Goblin Skeletons Zap
Dart Goblin
Skeletons Knight Zap Battle Healer P.E.K.K.A
Battle Healer
Skeletons Zap Dart Goblin
P.E.K.K.A
Skeletons Bomber Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Dart Goblin
P.E.K.K.A Skeletons Zap Knight Dart Goblin Battle Healer
P.E.K.K.A Skeletons Bomber Knight Dart Goblin
P.E.K.K.A Skeletons Knight Dart Goblin
Bomber Battle Healer P.E.K.K.A
Skeletons Electro Spirit Bomber Zap Dart Goblin
Dart Goblin Electro Spirit Zap
Electro Spirit Zap Dart Goblin Battle Healer P.E.K.K.A
P.E.K.K.A Skeletons
Knight Skeletons Bomber Dart Goblin Battle Healer
Dart Goblin Skeletons Electro Spirit Bomber Zap Knight
Zap Dart Goblin
P.E.K.K.A Skeletons Bomber Zap Knight Battle Healer
Bomber Electro Spirit Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Skeletons Bomber Knight P.E.K.K.A
Electro Spirit Bomber Zap Knight Dart Goblin Battle Healer
Zap Electro Spirit Bomber Knight Dart Goblin Battle Healer
P.E.K.K.A Dart Goblin
Bomber Electro Spirit Knight Dart Goblin Battle Healer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Battle Healer P.E.K.K.A
Bomber Zap Knight Battle Healer
P.E.K.K.A Skeletons Zap Knight Battle Healer
P.E.K.K.A Zap Knight Battle Healer
P.E.K.K.A Skeletons Knight Battle Healer
Skeletons Electro Spirit Zap Dart Goblin
P.E.K.K.A Skeletons Knight Dart Goblin Battle Healer
P.E.K.K.A Knight Battle Healer
Zap P.E.K.K.A Skeletons Electro Spirit Knight
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Skeletons Knight
Bomber Dart Goblin
Skeletons Electro Spirit Bomber Zap Knight Dart Goblin Battle Healer P.E.K.K.A
Electro Spirit Bomber Zap Dart Goblin Battle Healer P.E.K.K.A
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Zap
Electro Spirit Zap Dart Goblin
Bomber Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Bomber Zap Dart Goblin
Dart Goblin
Bomber
Bomber Zap Dart Goblin
Bomber Zap Dart Goblin
Zap
Zap Electro Spirit Bomber
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Electro Spirit Dart Goblin
Bomber Zap Dart Goblin
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Bomber Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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