My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Giant Skeleton
Giant Snowball
Goblin Gang Zappies Wall Breakers Lumberjack
Zap
Goblin Gang Mortar Zappies Wall Breakers
Barbarian Barrel
Goblin Gang Mortar Zappies Wall Breakers Giant Skeleton Lumberjack
The Log
Goblin Gang Zappies Wall Breakers Giant Skeleton Lumberjack
Earthquake
Goblin Gang Mortar Zappies
Arrows
Goblin Gang Zappies Wall Breakers
Royal Delivery
Goblin Gang Zappies Wall Breakers Giant Skeleton Lumberjack
Fireball
Goblin Gang Mortar Zappies Wall Breakers Lumberjack
Poison
Goblin Gang Mortar Zappies
Lightning
Mortar Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Tornado Void Mortar Zappies Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Tornado Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Giant Skeleton
Mortar
Goblin Gang Zappies Tornado
Zappies
Mortar Wall Breakers Giant Skeleton Lumberjack
Wall Breakers
Zappies
Tornado
Mortar Giant Skeleton
Void
Giant Skeleton
Goblin Gang Zappies Tornado Lumberjack
Lumberjack
Zappies Giant Skeleton

Defense Synergies 0 12

Goblin Gang
Mortar Zappies Giant Skeleton Lumberjack
Mortar
Goblin Gang Zappies Tornado Lumberjack
Zappies
Goblin Gang Mortar Tornado Giant Skeleton Lumberjack
Wall Breakers
Tornado
Mortar Zappies Giant Skeleton
Void
Giant Skeleton
Goblin Gang Zappies Tornado Lumberjack
Lumberjack
Goblin Gang Mortar Zappies Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Void
Lumberjack Goblin Gang Mortar Zappies
Goblin Gang Mortar Tornado Lumberjack Zappies Void Giant Skeleton
Lumberjack Goblin Gang Mortar Zappies
Tornado Giant Skeleton Lumberjack
Goblin Gang Tornado Zappies Lumberjack
Tornado Goblin Gang Mortar Zappies Void
Void Giant Skeleton
Zappies Goblin Gang Mortar Tornado Lumberjack
Goblin Gang Tornado Zappies Giant Skeleton Lumberjack
Goblin Gang Zappies Tornado Giant Skeleton Lumberjack
Goblin Gang Zappies Tornado
Mortar Lumberjack Goblin Gang Zappies Giant Skeleton
Goblin Gang Mortar Zappies Tornado Lumberjack
Goblin Gang Mortar Zappies Lumberjack
Tornado Goblin Gang Mortar Zappies Lumberjack
Goblin Gang Mortar Zappies Tornado Lumberjack
Mortar Goblin Gang Zappies Tornado Lumberjack
Mortar Tornado Zappies Giant Skeleton Lumberjack
Mortar Zappies Tornado Lumberjack
Goblin Gang Zappies Giant Skeleton Lumberjack
Mortar Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zappies Void Giant Skeleton
Void Goblin Gang Mortar Lumberjack
Goblin Gang Zappies Giant Skeleton Lumberjack
Goblin Gang Giant Skeleton Lumberjack Zappies Tornado
Giant Skeleton Goblin Gang Zappies Lumberjack
Goblin Gang Zappies Tornado
Goblin Gang Zappies Void Giant Skeleton Lumberjack
Giant Skeleton Zappies Lumberjack
Void Giant Skeleton Mortar Zappies Tornado
Goblin Gang Zappies
Zappies Giant Skeleton Lumberjack
Tornado Void Giant Skeleton
Giant Skeleton Goblin Gang Zappies Lumberjack
Zappies
Goblin Gang Zappies Mortar Tornado Giant Skeleton Lumberjack
Zappies Giant Skeleton
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Giant Skeleton
Mortar Void Tornado
Void Giant Skeleton
Void Giant Skeleton
Mortar
Tornado
Mortar Tornado
Tornado
Void Mortar Tornado
Goblin Gang Tornado Void Lumberjack
Void Mortar Tornado
Void Tornado
Mortar Void
Mortar Void
Mortar
Mortar
Mortar
Mortar Tornado
Void Mortar
Mortar Tornado Void
Void Giant Skeleton
Tornado Void
Void Tornado
Mortar Void
Tornado Mortar
Mortar Void Tornado
Void Mortar Tornado
Void Mortar Tornado
Tornado Void
Zappies Void
Void
Void Mortar
Void Zappies
Giant Skeleton
Goblin Gang Zappies Void
Zappies Tornado
Void Goblin Gang Lumberjack
Mortar
Void Tornado Giant Skeleton
Goblin Gang Zappies Tornado Giant Skeleton
Zappies Tornado Void
Void Mortar Tornado Giant Skeleton
Mortar Void
Void

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