My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Dark Prince Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Barbarians Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Barbarians Skeleton Army Dark Prince
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Spear Goblins Barbarians Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince P.E.K.K.A
Fireball
Barbarians Skeleton Army Baby Dragon
Poison
Spear Goblins Barbarians Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Rune Giant Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Baby Dragon Dark Prince Rune Giant
Barbarians
Mini P.E.K.K.A
Spear Goblins Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Spear Goblins Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Mini P.E.K.K.A Baby Dragon
Rune Giant
Spear Goblins
P.E.K.K.A
Baby Dragon

Defense Synergies 0 11

Spear Goblins
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince P.E.K.K.A
Barbarians
Spear Goblins Skeleton Army
Mini P.E.K.K.A
Spear Goblins Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Barbarians Mini P.E.K.K.A
Baby Dragon
Spear Goblins Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Baby Dragon
Rune Giant
P.E.K.K.A
Spear Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Spear Goblins Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Skeleton Army Spear Goblins Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A
Spear Goblins Barbarians Skeleton Army Baby Dragon Dark Prince
Baby Dragon Spear Goblins Barbarians Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Dark Prince Spear Goblins Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Spear Goblins Dark Prince P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Spear Goblins Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Dark Prince
Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Spear Goblins Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army Dark Prince
P.E.K.K.A Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Dark Prince
Skeleton Army P.E.K.K.A Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Spear Goblins Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Dark Prince
Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Barbarians Skeleton Army Dark Prince
Baby Dragon
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon
Baby Dragon Dark Prince
P.E.K.K.A

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