My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Fisherman
Giant Snowball
Archers Dart Goblin Hog Rider Witch Fisherman
Zap
Archers Dart Goblin Witch Fisherman
Barbarian Barrel
Archers Knight Dart Goblin Witch
The Log
Archers Dart Goblin Hog Rider Witch Fisherman
Earthquake
Archers Hog Rider Witch
Arrows
Archers Dart Goblin Witch
Royal Delivery
Archers Knight Dart Goblin Hog Rider Witch Fisherman
Fireball
Archers Dart Goblin Hog Rider Witch Fisherman
Poison
Archers Dart Goblin Witch Fisherman
Lightning
Knight Witch Fisherman
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Dart Goblin Fisherman Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Dart Goblin

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Dart Goblin Witch Fisherman Mega Knight
Archers
Knight Zap Hog Rider Fisherman Mega Knight
Knight
Archers Dart Goblin Hog Rider Zap Witch
Dart Goblin
Knight Zap Hog Rider Mega Knight
Hog Rider
Zap Knight Archers Dart Goblin Witch Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
Fisherman
Zap Archers Mega Knight
Mega Knight
Zap Archers Dart Goblin Hog Rider Witch Fisherman

Defense Synergies 3 16

Zap
Mega Knight Archers Knight Dart Goblin Witch Fisherman
Archers
Knight Zap Dart Goblin Witch Fisherman Mega Knight
Knight
Archers Dart Goblin Zap Witch Fisherman
Dart Goblin
Knight Zap Archers Fisherman Mega Knight
Hog Rider
Witch
Zap Archers Knight Fisherman Mega Knight
Fisherman
Zap Archers Knight Dart Goblin Witch Mega Knight
Mega Knight
Zap Archers Dart Goblin Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Zap Knight Dart Goblin Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Archers Knight Dart Goblin
Witch Knight Dart Goblin Fisherman Mega Knight
Mega Knight
Zap Archers Dart Goblin Mega Knight
Dart Goblin Zap Archers Witch
Zap Dart Goblin Mega Knight
Witch Fisherman
Knight Archers Dart Goblin Fisherman Mega Knight
Archers Dart Goblin Witch Zap Knight Fisherman Mega Knight
Zap Archers Dart Goblin Witch
Mega Knight Zap Knight Witch
Mega Knight Zap Dart Goblin Witch
Knight Mega Knight
Zap Fisherman Mega Knight
Mega Knight Knight Witch Fisherman
Mega Knight Zap Archers Knight Dart Goblin Witch Fisherman
Zap Witch Archers Knight Dart Goblin Fisherman Mega Knight
Dart Goblin Fisherman
Mega Knight Archers Knight Dart Goblin Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Witch Fisherman
Zap Archers Knight Fisherman Mega Knight
Mega Knight Zap Knight Witch Fisherman
Mega Knight Zap Knight Fisherman
Knight Witch Fisherman Mega Knight
Zap Archers Dart Goblin Witch
Archers Knight Dart Goblin Witch
Mega Knight Knight Fisherman
Zap Mega Knight Knight Witch
Witch Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight Zap
Mega Knight Knight Witch
Archers Dart Goblin Witch Mega Knight
Witch Zap Archers Knight Dart Goblin Fisherman
Mega Knight Zap Archers Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin Fisherman
Dart Goblin
Knight Dart Goblin
Zap Mega Knight
Zap Dart Goblin Witch
Archers Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin Fisherman
Fisherman
Zap Knight Dart Goblin Fisherman
Zap Archers Dart Goblin
Knight Dart Goblin Fisherman
Dart Goblin Fisherman
Zap Dart Goblin Fisherman
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Fisherman
Zap Archers Dart Goblin Fisherman Mega Knight
Zap Dart Goblin Witch Mega Knight
Mega Knight
Fisherman
Zap
Zap Witch Mega Knight
Witch Fisherman
Zap Dart Goblin Witch Fisherman
Zap Witch Fisherman Mega Knight
Zap Dart Goblin Fisherman
Zap Archers Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Archers Dart Goblin Witch
Zap Archers Dart Goblin Witch
Knight Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: