My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Curse
Giant Snowball
Goblin Gang Battle Ram Goblin Curse
Zap
Goblin Gang Battle Ram Goblin Curse
Barbarian Barrel
Goblin Gang Battle Ram Goblin Curse
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Curse
Earthquake
Goblin Gang
Arrows
Goblin Gang Goblin Curse
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram
Fireball
Goblin Gang Battle Ram
Poison
Goblin Gang Goblin Curse
Lightning
Mini P.E.K.K.A Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Goblin Curse Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage The Log Goblin Gang Mini P.E.K.K.A Battle Ram Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblin Curse Rage The Log Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Goblin Gang Rage The Log Mega Knight
Battle Ram
The Log Goblin Gang
Goblin Curse
The Log
Rage
Mini P.E.K.K.A
The Log
Battle Ram Goblin Curse Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 1 3

Goblin Gang
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Goblin Gang
Battle Ram
Goblin Curse
Rage
The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Mega Knight
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Goblin Gang Goblin Curse The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Goblin Curse
Mini P.E.K.K.A Goblin Gang Goblin Curse Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Goblin Curse
The Log Mega Knight
Mini P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Goblin Curse The Log Mega Knight
Goblin Gang Goblin Curse
Mini P.E.K.K.A Mega Knight Goblin Gang Goblin Curse The Log
Mega Knight Goblin Gang Mini P.E.K.K.A Goblin Curse The Log
Mini P.E.K.K.A Goblin Gang Goblin Curse Mega Knight
Goblin Gang Mini P.E.K.K.A Goblin Curse The Log Mega Knight Goblinstein
Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Goblin Gang The Log
The Log Goblin Curse Mega Knight
Mini P.E.K.K.A Goblin Curse
Goblin Gang Mega Knight Mini P.E.K.K.A Goblin Curse The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Goblin Curse Mega Knight
Goblinstein Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Goblin Curse
Mega Knight Goblinstein Mini P.E.K.K.A The Log
Goblin Gang Goblin Curse
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Goblin Curse
Goblin Curse Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Goblinstein
Mega Knight Mini P.E.K.K.A Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log
The Log
The Log
Goblin Curse The Log Mega Knight Goblinstein
Goblinstein Goblin Curse
The Log
The Log Goblin Curse
The Log
Goblin Gang Mini P.E.K.K.A
The Log
Goblin Curse
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
Goblin Curse The Log Mega Knight
The Log Mega Knight
The Log
The Log
Goblin Curse The Log Mega Knight Goblinstein
The Log
The Log Mega Knight
Goblin Curse The Log
Goblin Curse
Goblinstein
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
Goblin Curse The Log
Goblin Gang Goblinstein
Goblin Curse
The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

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