My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Inferno Dragon
Zap
Goblin Gang Dart Goblin Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Dart Goblin Skeleton Army Bandit
The Log
Electro Spirit Goblin Gang Dart Goblin Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Electro Spirit Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Electro Spirit Goblin Gang Dart Goblin Skeleton Army Bandit Inferno Dragon
Fireball
Goblin Gang Dart Goblin Skeleton Army Bandit Inferno Dragon
Poison
Goblin Gang Dart Goblin Skeleton Army
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Goblin Gang Dart Goblin Skeleton Army Bandit Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Goblin Gang Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Bandit
Giant Snowball
Electro Spirit Dart Goblin Bandit Mega Knight
Goblin Gang
Dart Goblin Bandit
Dart Goblin
Giant Snowball Goblin Gang Bandit Mega Knight
Skeleton Army
Bandit
Electro Spirit Giant Snowball Goblin Gang Dart Goblin Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Dart Goblin Bandit

Defense Synergies 2 16

Electro Spirit
Giant Snowball
Giant Snowball
Goblin Gang Mega Knight Electro Spirit Dart Goblin Bandit Inferno Dragon
Goblin Gang
Giant Snowball Dart Goblin Skeleton Army Bandit Inferno Dragon
Dart Goblin
Giant Snowball Goblin Gang Skeleton Army Bandit Inferno Dragon Mega Knight
Skeleton Army
Goblin Gang Dart Goblin Bandit Inferno Dragon
Bandit
Giant Snowball Goblin Gang Dart Goblin Skeleton Army Mega Knight
Inferno Dragon
Giant Snowball Goblin Gang Dart Goblin Skeleton Army Mega Knight
Mega Knight
Giant Snowball Dart Goblin Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Inferno Dragon Goblin Gang Dart Goblin Bandit Mega Knight
Goblin Gang Skeleton Army Mega Knight Giant Snowball Dart Goblin Bandit Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Dart Goblin Bandit Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Spirit Giant Snowball Dart Goblin Bandit Mega Knight
Giant Snowball Dart Goblin Inferno Dragon Electro Spirit Goblin Gang
Electro Spirit Dart Goblin Bandit Mega Knight
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Dart Goblin Bandit Mega Knight
Goblin Gang Dart Goblin Skeleton Army Electro Spirit Giant Snowball Bandit Mega Knight
Inferno Dragon Giant Snowball Goblin Gang Dart Goblin
Skeleton Army Mega Knight Giant Snowball Goblin Gang Bandit
Skeleton Army Mega Knight Electro Spirit Giant Snowball Goblin Gang Dart Goblin
Skeleton Army Inferno Dragon Goblin Gang Bandit Mega Knight
Skeleton Army Giant Snowball Goblin Gang Bandit Inferno Dragon Mega Knight
Mega Knight Goblin Gang Skeleton Army
Mega Knight Electro Spirit Giant Snowball Goblin Gang Dart Goblin Skeleton Army Bandit
Giant Snowball Electro Spirit Dart Goblin Bandit Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Electro Spirit Giant Snowball Dart Goblin Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Giant Snowball Bandit
Bandit Giant Snowball Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight
Goblin Gang Skeleton Army Mega Knight Bandit
Goblin Gang Skeleton Army Bandit Inferno Dragon Mega Knight
Electro Spirit Giant Snowball Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Dart Goblin Bandit
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Electro Spirit Giant Snowball Skeleton Army Bandit Inferno Dragon
Goblin Gang Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Mega Knight Goblin Gang Bandit
Dart Goblin Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Spirit Dart Goblin Inferno Dragon
Mega Knight Electro Spirit Giant Snowball Dart Goblin Inferno Dragon
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Giant Snowball Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Bandit
Giant Snowball Goblin Gang
Dart Goblin Bandit
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Bandit
Dart Goblin Bandit
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Bandit
Dart Goblin Bandit Mega Knight
Giant Snowball
Giant Snowball Dart Goblin Bandit Mega Knight
Giant Snowball Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Mega Knight
Inferno Dragon
Giant Snowball Dart Goblin Bandit
Giant Snowball Bandit Mega Knight
Dart Goblin Bandit
Giant Snowball Dart Goblin
Electro Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Bandit Mega Knight
Electro Spirit Giant Snowball
Mega Knight
Giant Snowball
Electro Spirit Goblin Gang Dart Goblin Skeleton Army Bandit
Giant Snowball Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin Mega Knight
Electro Spirit Giant Snowball Goblin Gang Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Bandit Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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