My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Mortar Bandit
Barbarian Barrel
Ice Spirit Mortar Bandit
The Log
Ice Spirit Bandit
Earthquake
Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Miner Bandit
Fireball
Mortar Bandit
Poison
Mortar
Lightning
Mortar Bandit
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Rage Arrows Miner Bandit Mortar Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Rage Arrows

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Mortar Miner Bandit Mega Knight
Giant Snowball
Ice Spirit Mortar Miner Bandit Mega Knight
Arrows
Mortar Miner Bandit Mega Knight
Mortar
Miner Ice Spirit Giant Snowball Arrows Bandit
Rage
Miner
Mortar Ice Spirit Giant Snowball Arrows Bandit Mega Knight
Bandit
Ice Spirit Giant Snowball Arrows Mortar Miner Mega Knight
Mega Knight
Ice Spirit Giant Snowball Arrows Miner Bandit

Defense Synergies 2 13

Ice Spirit
Giant Snowball Mortar Miner Bandit Mega Knight
Giant Snowball
Mega Knight Ice Spirit Mortar Miner Bandit
Arrows
Mega Knight Mortar Bandit
Mortar
Ice Spirit Giant Snowball Arrows Bandit
Rage
Miner
Ice Spirit Giant Snowball Mega Knight
Bandit
Ice Spirit Giant Snowball Arrows Mortar Mega Knight
Mega Knight
Giant Snowball Arrows Ice Spirit Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Ice Spirit Mortar Bandit Mega Knight
Mortar Mega Knight Giant Snowball Bandit
Mortar Bandit Mega Knight
Arrows Mega Knight
Arrows Giant Snowball Bandit Mega Knight
Giant Snowball Ice Spirit Arrows Mortar
Arrows Bandit Mega Knight
Mortar
Ice Spirit Giant Snowball Miner Bandit Mega Knight
Giant Snowball Arrows Bandit Mega Knight
Arrows Giant Snowball
Mortar Mega Knight Ice Spirit Giant Snowball Bandit
Mega Knight Ice Spirit Giant Snowball Arrows Mortar
Mortar Bandit Mega Knight
Ice Spirit Giant Snowball Mortar Bandit Mega Knight
Mega Knight Arrows Mortar
Ice Spirit Arrows Mortar Mega Knight Giant Snowball Bandit
Giant Snowball Arrows Mortar Ice Spirit Bandit Mega Knight
Mortar
Mega Knight Giant Snowball Arrows Bandit
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Bandit
Bandit Giant Snowball Arrows Mortar Miner Mega Knight
Bandit Mega Knight Ice Spirit
Mega Knight Bandit
Bandit Mega Knight
Arrows Ice Spirit Giant Snowball
Bandit
Mega Knight
Mega Knight Ice Spirit Giant Snowball Mortar Bandit
Mega Knight
Mega Knight Giant Snowball Arrows
Mega Knight Bandit
Mega Knight
Ice Spirit Mortar
Arrows Mega Knight Giant Snowball
Giant Snowball Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Bandit
Arrows Mortar Giant Snowball Miner Bandit
Arrows Miner Bandit
Arrows
Giant Snowball Arrows Mortar Mega Knight
Arrows Ice Spirit Giant Snowball
Arrows Mortar
Arrows Ice Spirit Giant Snowball
Arrows Miner Giant Snowball Mortar Bandit
Giant Snowball
Miner Arrows Mortar Bandit
Giant Snowball Arrows
Giant Snowball Mortar Miner Bandit
Arrows Mortar Bandit
Giant Snowball Arrows Mortar
Giant Snowball Arrows Mortar Bandit
Arrows Mortar Bandit Mega Knight
Giant Snowball Arrows Mortar
Giant Snowball Arrows Mortar Bandit Mega Knight
Giant Snowball Arrows Mortar Miner Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Mortar
Giant Snowball Arrows Ice Spirit Mortar Mega Knight
Arrows Mortar Miner Giant Snowball Bandit
Giant Snowball Arrows Mortar Miner Bandit Mega Knight
Miner Arrows Mortar Bandit
Giant Snowball Arrows
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows Mortar Miner Bandit Mega Knight
Ice Spirit Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Ice Spirit Bandit
Giant Snowball Arrows
Arrows
Miner Mega Knight
Arrows Giant Snowball Mortar
Giant Snowball Arrows
Mega Knight
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar Miner Bandit Mega Knight
Mortar Mega Knight

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