My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Baby Dragon Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Lava Hound Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Drill Lava Hound Skeleton King
Giant Snowball
Skeletons Battle Ram Baby Dragon Goblin Drill Lava Hound Skeleton King
Zap
Skeletons Battle Ram Goblin Drill Lava Hound Skeleton King
Barbarian Barrel
Skeletons Valkyrie Battle Ram Goblin Drill Skeleton King
The Log
Skeletons Battle Ram Goblin Drill Skeleton King
Earthquake
Skeletons Goblin Drill Skeleton King
Arrows
Skeletons Goblin Drill Lava Hound Skeleton King
Royal Delivery
Skeletons Valkyrie Battle Ram Baby Dragon Goblin Drill Lava Hound Skeleton King
Fireball
Battle Ram Baby Dragon Goblin Drill Lava Hound Skeleton King
Poison
Goblin Drill Lava Hound Skeleton King
Lightning
Valkyrie Battle Ram Baby Dragon Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Valkyrie Battle Ram Baby Dragon Goblin Drill Skeleton King Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Valkyrie Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Battle Ram Baby Dragon
Battle Ram
Valkyrie Mirror Baby Dragon Lava Hound
Mirror
Battle Ram
Baby Dragon
Lava Hound Valkyrie Battle Ram
Goblin Drill
Skeleton King
Lava Hound
Baby Dragon Battle Ram
Skeleton King
Goblin Drill

Defense Synergies 0 5

Skeletons
Baby Dragon
Valkyrie
Mirror Baby Dragon Goblin Drill
Battle Ram
Mirror
Valkyrie
Baby Dragon
Skeletons Valkyrie Skeleton King
Goblin Drill
Valkyrie
Lava Hound
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeletons Valkyrie Goblin Drill
Skeletons Valkyrie Goblin Drill
Skeletons Valkyrie Goblin Drill Skeleton King
Valkyrie
Skeletons Valkyrie Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Skeletons Goblin Drill Skeleton King
Skeletons Valkyrie
Valkyrie Skeletons Baby Dragon Goblin Drill Skeleton King
Baby Dragon
Goblin Drill Skeletons Valkyrie
Valkyrie Baby Dragon Goblin Drill Skeleton King
Goblin Drill Skeleton King
Goblin Drill
Skeletons Valkyrie Goblin Drill
Valkyrie Baby Dragon Goblin Drill
Valkyrie Baby Dragon Goblin Drill
Goblin Drill
Valkyrie Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Valkyrie Baby Dragon
Skeletons Valkyrie
Valkyrie
Skeletons Valkyrie Goblin Drill
Skeletons Baby Dragon
Skeletons Valkyrie
Valkyrie
Skeletons Valkyrie Baby Dragon
Skeletons Goblin Drill
Valkyrie
Valkyrie
Skeletons Valkyrie Skeleton King
Valkyrie Baby Dragon
Skeletons Valkyrie Baby Dragon Goblin Drill Skeleton King
Valkyrie Baby Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Goblin Drill
Baby Dragon
Baby Dragon Goblin Drill
Valkyrie
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Goblin Drill
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Goblin Drill
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Skeleton King
Baby Dragon Skeleton King
Baby Dragon

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