My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
RIP
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Balloon Giant Skeleton
Giant Snowball
Clone Witch Balloon
Zap
Clone Witch Balloon
Barbarian Barrel
Elixir Golem Clone Witch Giant Skeleton
The Log
Elixir Golem Clone Witch Giant Skeleton
Earthquake
Elixir Golem Clone Witch
Arrows
Clone Witch
Royal Delivery
Elixir Golem Clone Witch Balloon Giant Skeleton
Fireball
Elixir Golem Clone Witch Balloon
Poison
Elixir Golem Clone Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Elixir Golem Clone Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Elixir Golem

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Elixir Golem Witch Giant Skeleton
Elixir Golem
Rage Zap Mirror Witch Balloon
Mirror
Zap Elixir Golem Balloon Giant Skeleton
Rage
Elixir Golem Witch Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Witch
Witch
Rage Zap Elixir Golem Clone Giant Skeleton
Balloon
Zap Rage Clone Elixir Golem Mirror Giant Skeleton
Giant Skeleton
Clone Zap Mirror Rage Witch Balloon

Defense Synergies 1 3

Zap
Mirror Witch Giant Skeleton
Elixir Golem
Mirror
Zap
Rage
Clone
Witch
Zap Giant Skeleton
Balloon
Giant Skeleton
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Witch
Witch Giant Skeleton
Witch
Giant Skeleton
Zap
Zap Witch
Zap Giant Skeleton
Witch
Giant Skeleton
Witch Zap Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton
Zap Witch
Zap
Witch
Zap Witch
Zap Witch Giant Skeleton
Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap
Giant Skeleton Zap Witch
Giant Skeleton Zap
Giant Skeleton Witch
Zap Witch
Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Witch
Witch
Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Witch
Witch
Witch Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap
Zap Witch
Witch
Zap
Zap
Zap
Zap
Zap
Zap Witch
Zap
Zap Witch
Giant Skeleton
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Witch
Zap Witch
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: