My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Hunter Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Goblin Gang Battle Ram Goblin Hut Skeleton Army
Zap
Goblin Gang Mortar Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Battle Ram Goblin Hut Wizard Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Hut Skeleton Army
Earthquake
Goblin Gang Mortar Goblin Hut Skeleton Army
Arrows
Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Skeleton Army
Fireball
Goblin Gang Mortar Battle Ram Goblin Hut Wizard Skeleton Army
Poison
Goblin Gang Mortar Goblin Hut Wizard Skeleton Army
Lightning
Mortar Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Rocket
Mortar Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Mortar Mini P.E.K.K.A Battle Ram Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mini P.E.K.K.A Battle Ram
Goblin Gang
Mortar Mini P.E.K.K.A Battle Ram Goblin Hut
Mortar
Arrows Goblin Gang Goblin Hut
Mini P.E.K.K.A
Arrows Goblin Gang Goblin Hut Wizard
Battle Ram
Arrows Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Mortar Mini P.E.K.K.A Battle Ram
Wizard
Mini P.E.K.K.A
Skeleton Army

Defense Synergies 0 16

Arrows
Mortar Mini P.E.K.K.A Goblin Hut
Goblin Gang
Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army
Mortar
Arrows Goblin Gang Goblin Hut Wizard Skeleton Army
Mini P.E.K.K.A
Arrows Goblin Gang Goblin Hut Wizard Skeleton Army
Battle Ram
Goblin Hut
Arrows Goblin Gang Mortar Mini P.E.K.K.A Wizard Skeleton Army
Wizard
Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army
Goblin Gang Mortar Mini P.E.K.K.A Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Hut Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Mortar Goblin Hut
Goblin Gang Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut Skeleton Army Goblin Gang Mortar
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Goblin Gang Skeleton Army
Arrows Goblin Gang Mortar Goblin Hut Wizard
Arrows
Mini P.E.K.K.A Goblin Gang Mortar Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Goblin Gang Skeleton Army Arrows Goblin Hut Wizard
Arrows Goblin Gang Goblin Hut Wizard
Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Arrows Goblin Gang Mortar Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army Goblin Gang Mortar Goblin Hut
Skeleton Army Goblin Gang Mortar Mini P.E.K.K.A Goblin Hut
Wizard Arrows Goblin Gang Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army
Arrows Mortar Goblin Gang Goblin Hut Wizard Skeleton Army
Arrows Mortar Wizard Goblin Hut
Mini P.E.K.K.A Mortar Goblin Hut
Goblin Gang Wizard Skeleton Army Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Hut
Arrows Goblin Gang Mortar Mini P.E.K.K.A Wizard
Goblin Gang Skeleton Army Mini P.E.K.K.A Goblin Hut
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army
Arrows Wizard Goblin Gang Goblin Hut
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Hut
Mini P.E.K.K.A Skeleton Army
Mortar Mini P.E.K.K.A Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Mortar Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows Goblin Hut
Arrows
Wizard Arrows Mortar
Arrows Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Mortar Wizard
Arrows Wizard
Mortar Goblin Hut
Arrows Mortar
Arrows Mortar Goblin Hut
Arrows Mortar Goblin Hut Wizard
Arrows Mortar Goblin Hut Wizard
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Mortar Wizard
Arrows
Arrows Wizard
Goblin Gang Goblin Hut Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Mortar Wizard
Arrows
Goblin Gang
Mortar

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