My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Giant Skeleton
Giant Snowball
Guards Electro Dragon
Zap
Mortar Guards Cannon Cart
Barbarian Barrel
Mortar Guards Cannon Cart Giant Skeleton Ice Wizard
The Log
Guards Cannon Cart Giant Skeleton
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Fireball
Mortar Electro Dragon Cannon Cart Ice Wizard
Poison
Mortar Guards Electro Dragon Ice Wizard
Lightning
Mortar Electro Dragon Cannon Cart Ice Wizard
Rocket
Mortar Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Ice Wizard Mortar Electro Dragon Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Tornado Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Barbarian Barrel Tornado
Barbarian Barrel
Cannon Cart Mortar Tornado Electro Dragon Giant Skeleton Ice Wizard
Guards
Tornado
Mortar Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Electro Dragon
Barbarian Barrel Tornado Cannon Cart Giant Skeleton Ice Wizard
Cannon Cart
Barbarian Barrel Tornado Electro Dragon
Giant Skeleton
Barbarian Barrel Tornado Electro Dragon Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Electro Dragon Giant Skeleton

Defense Synergies 1 23

Mortar
Barbarian Barrel Guards Tornado Ice Wizard
Barbarian Barrel
Mortar Guards Tornado Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Guards
Mortar Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Tornado
Ice Wizard Mortar Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton
Electro Dragon
Barbarian Barrel Guards Tornado Cannon Cart Giant Skeleton Ice Wizard
Cannon Cart
Barbarian Barrel Guards Tornado Electro Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Barbarian Barrel Guards Tornado Electro Dragon Cannon Cart Ice Wizard
Ice Wizard
Tornado Mortar Barbarian Barrel Guards Electro Dragon Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Barbarian Barrel Electro Dragon
Mortar Electro Dragon Cannon Cart Ice Wizard
Mortar Tornado Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Mortar Guards Electro Dragon Cannon Cart Ice Wizard
Barbarian Barrel Tornado Giant Skeleton
Barbarian Barrel Tornado Guards Electro Dragon Cannon Cart Ice Wizard
Tornado Mortar Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton
Mortar Tornado Ice Wizard
Guards Tornado Barbarian Barrel Cannon Cart Giant Skeleton Ice Wizard
Guards Ice Wizard Barbarian Barrel Tornado Electro Dragon Cannon Cart Giant Skeleton
Tornado Electro Dragon Ice Wizard
Mortar Guards Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Mortar Barbarian Barrel Guards Tornado Electro Dragon Cannon Cart
Mortar Cannon Cart
Tornado Mortar
Mortar Tornado Electro Dragon Cannon Cart
Mortar Barbarian Barrel Guards Tornado Electro Dragon Cannon Cart Ice Wizard
Mortar Barbarian Barrel Tornado Guards Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Mortar Tornado Cannon Cart
Barbarian Barrel Guards Electro Dragon Cannon Cart Giant Skeleton
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Cannon Cart Giant Skeleton
Mortar Barbarian Barrel Electro Dragon Cannon Cart
Guards Giant Skeleton Electro Dragon Cannon Cart
Guards Giant Skeleton Barbarian Barrel Tornado Cannon Cart
Giant Skeleton Guards Cannon Cart
Tornado Electro Dragon Ice Wizard
Guards Cannon Cart Giant Skeleton Ice Wizard
Giant Skeleton Cannon Cart
Electro Dragon Giant Skeleton Mortar Barbarian Barrel Tornado Cannon Cart
Guards
Guards Electro Dragon Cannon Cart Giant Skeleton
Guards Tornado Giant Skeleton
Cannon Cart Giant Skeleton Guards
Electro Dragon Cannon Cart
Guards Electro Dragon Mortar Barbarian Barrel Tornado Cannon Cart Giant Skeleton
Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Guards Electro Dragon Giant Skeleton
Mortar Barbarian Barrel Tornado Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon Cannon Cart Giant Skeleton
Cannon Cart Barbarian Barrel Guards Giant Skeleton
Mortar Barbarian Barrel
Tornado Electro Dragon Ice Wizard
Mortar Tornado
Barbarian Barrel Tornado Electro Dragon Ice Wizard
Mortar Tornado Electro Dragon
Guards Tornado Electro Dragon
Mortar Barbarian Barrel Tornado Electro Dragon Cannon Cart
Tornado Electro Dragon
Mortar Barbarian Barrel Cannon Cart
Mortar Barbarian Barrel Electro Dragon Cannon Cart
Mortar Barbarian Barrel Cannon Cart
Mortar Barbarian Barrel Electro Dragon Cannon Cart
Mortar Barbarian Barrel Electro Dragon Cannon Cart
Mortar Barbarian Barrel Tornado
Mortar Barbarian Barrel Electro Dragon
Mortar Barbarian Barrel Tornado Electro Dragon
Giant Skeleton
Tornado
Tornado
Mortar Barbarian Barrel Electro Dragon Cannon Cart
Tornado Mortar Barbarian Barrel Electro Dragon Ice Wizard
Mortar Barbarian Barrel Tornado Electro Dragon Ice Wizard
Mortar Tornado Electro Dragon
Mortar Barbarian Barrel Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Guards
Mortar Electro Dragon
Electro Dragon
Giant Skeleton
Barbarian Barrel Guards Electro Dragon Cannon Cart
Tornado Electro Dragon Ice Wizard
Barbarian Barrel
Electro Dragon Cannon Cart
Mortar Electro Dragon
Tornado Giant Skeleton
Electro Dragon Cannon Cart
Electro Dragon Guards Tornado Giant Skeleton
Tornado Electro Dragon
Electro Dragon Mortar Barbarian Barrel Tornado Cannon Cart Giant Skeleton
Cannon Cart
Mortar Electro Dragon

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