My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Baby Dragon Witch
Zap
Skeletons Bats Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Goblin Barrel Witch
The Log
Skeletons Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Knight Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Goblin Barrel Baby Dragon Witch
Poison
Bats Witch
Lightning
Knight Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Goblin Barrel Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Goblin Barrel Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Bats Goblin Barrel Baby Dragon Arrows Witch
Goblin Barrel
Knight Bats Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Knight Bats Goblin Barrel Witch P.E.K.K.A
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Barrel Baby Dragon Witch

Defense Synergies 1 13

Skeletons
Bats Knight Baby Dragon Witch P.E.K.K.A
Bats
Knight Skeletons Baby Dragon P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bats Skeletons Arrows Baby Dragon Witch
Goblin Barrel
Baby Dragon
Skeletons Bats Knight Witch P.E.K.K.A
Witch
Skeletons Knight Baby Dragon
P.E.K.K.A
Skeletons Bats Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
P.E.K.K.A Skeletons Bats Knight Witch
Witch P.E.K.K.A Skeletons Bats Knight
Witch P.E.K.K.A Skeletons Bats Knight
Arrows P.E.K.K.A
Arrows Skeletons Bats Baby Dragon
Bats Arrows Baby Dragon Witch
Arrows Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeletons
Knight Skeletons
Bats Witch Skeletons Arrows Knight Baby Dragon
Arrows Bats Baby Dragon Witch
P.E.K.K.A Skeletons Bats Knight Witch
Bats Arrows Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Skeletons Bats Arrows Knight Witch P.E.K.K.A
Arrows Bats Knight Baby Dragon Witch
Arrows Baby Dragon Witch Bats Knight
P.E.K.K.A
Bats Arrows Knight Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch P.E.K.K.A
Arrows Knight Baby Dragon
P.E.K.K.A Skeletons Bats Knight Witch
P.E.K.K.A Bats Knight
P.E.K.K.A Skeletons Knight Witch
Arrows Skeletons Bats Baby Dragon Witch
P.E.K.K.A Skeletons Bats Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Bats Knight Baby Dragon Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight Witch
Baby Dragon Witch
Witch Skeletons Bats Knight Baby Dragon P.E.K.K.A
Bats Arrows Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Witch
Arrows Baby Dragon Witch
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch
P.E.K.K.A

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