My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Goblins Bats Goblin Barrel Skeleton Army
Zap
Goblins Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Valkyrie Goblin Barrel Skeleton Army
The Log
Goblins Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Goblins Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Arrows Valkyrie
Valkyrie
Bats Goblin Barrel Goblins Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bats Valkyrie Goblin Barrel

Defense Synergies 0 9

Goblins
Bats
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Valkyrie Skeleton Army
Valkyrie
Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins Bats Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins Bats Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins Bats Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Goblins Bats Valkyrie
Bats Arrows
Arrows Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblins Skeleton Army
Skeleton Army Goblins Mini P.E.K.K.A Valkyrie
Goblins Bats Valkyrie Skeleton Army Arrows
Arrows Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army Goblins Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Goblins Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Valkyrie Goblins Bats Skeleton Army
Arrows Valkyrie Bats
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Goblins Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Goblins P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Goblins Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Goblins Bats Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Goblins Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Skeleton Army
Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A

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