My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Goblin Barrel
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Hog Rider Wizard Goblin Barrel
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Goblin Barrel Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel Freeze
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Barrel Goblin Gang Hog Rider P.E.K.K.A
Hog Rider
Arrows Goblin Gang Freeze Dart Goblin Wizard Goblin Barrel
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Goblin Gang Dart Goblin Arrows Hog Rider P.E.K.K.A
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard Goblin Barrel

Defense Synergies 0 6

Arrows
P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang P.E.K.K.A
Hog Rider
Wizard
Freeze P.E.K.K.A
Goblin Barrel
Freeze
Wizard
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
P.E.K.K.A Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin Freeze
P.E.K.K.A Goblin Gang Dart Goblin
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Dart Goblin
Dart Goblin Arrows Goblin Gang Wizard Freeze
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Arrows Wizard Freeze
Arrows Goblin Gang Dart Goblin Wizard
P.E.K.K.A Goblin Gang Wizard Freeze
Wizard Arrows Goblin Gang Dart Goblin Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Freeze P.E.K.K.A
Wizard Arrows Goblin Gang P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard
Arrows Wizard Freeze Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows Wizard Goblin Gang Dart Goblin Freeze
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A
Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Dart Goblin Freeze P.E.K.K.A
Arrows Dart Goblin Wizard Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Wizard Arrows
Arrows Wizard Dart Goblin Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Goblin Gang
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Goblin Gang Dart Goblin Freeze
Arrows Dart Goblin Wizard
Freeze
Arrows
Goblin Gang Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
P.E.K.K.A
Dart Goblin Wizard

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