My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Cannon Hog Rider
Zap
Fire Spirit Bomber Cannon
Barbarian Barrel
Fire Spirit Bomber Cannon
The Log
Fire Spirit Bomber Cannon Hog Rider
Earthquake
Bomber Cannon Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Hog Rider P.E.K.K.A
Fireball
Bomber Cannon Hog Rider
Poison
Bomber Cannon
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Ice Golem The Log Cannon Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Ice Golem The Log

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Ice Golem
Bomber
Ice Golem Hog Rider P.E.K.K.A
Cannon
Ice Golem
Hog Rider Fire Spirit Bomber
Fireball
Hog Rider The Log
Hog Rider
Fire Spirit Ice Golem Fireball The Log Bomber
P.E.K.K.A
Fire Spirit Bomber The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 5 9

Fire Spirit
Ice Golem P.E.K.K.A The Log
Bomber
Ice Golem Cannon P.E.K.K.A The Log
Cannon
Ice Golem The Log Bomber Fireball
Ice Golem
Bomber Cannon Fire Spirit Fireball The Log
Fireball
The Log Cannon Ice Golem
Hog Rider
P.E.K.K.A
The Log Fire Spirit Bomber
The Log
Cannon Fireball P.E.K.K.A Fire Spirit Bomber Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Ice Golem Fireball The Log
P.E.K.K.A Cannon The Log
Cannon P.E.K.K.A Fire Spirit Bomber
Cannon P.E.K.K.A
Bomber Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Bomber Cannon
Fire Spirit Cannon Fireball
Cannon Ice Golem Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A
Fire Spirit Bomber Cannon Ice Golem
Bomber Cannon Ice Golem Fireball The Log
Fireball
Cannon P.E.K.K.A Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A The Log
Bomber Cannon Fireball P.E.K.K.A
Fire Spirit Cannon Fireball Bomber The Log
The Log Fire Spirit Bomber Cannon Ice Golem Fireball
P.E.K.K.A Cannon
Bomber Fire Spirit Cannon Fireball P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball P.E.K.K.A
Fireball Bomber Ice Golem The Log
P.E.K.K.A Ice Golem The Log
P.E.K.K.A Ice Golem Fireball The Log
P.E.K.K.A Cannon
Fire Spirit Fireball Ice Golem
P.E.K.K.A Ice Golem Fireball
P.E.K.K.A
P.E.K.K.A Ice Golem Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Ice Golem Fireball
Bomber Cannon Fireball
Bomber Ice Golem Fireball P.E.K.K.A The Log
Bomber Cannon Ice Golem Fireball P.E.K.K.A The Log
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Golem
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit Ice Golem
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber
Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fire Spirit Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Ice Golem Fireball
Fireball
Fireball
Bomber Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Bomber Ice Golem Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball

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