My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Dark Prince P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army Dark Prince Phoenix
Giant Snowball
Goblins Bomber Royal Hogs Skeleton Army
Zap
Goblins Bomber Royal Hogs Skeleton Army Dark Prince
Barbarian Barrel
Goblins Bomber Royal Hogs Skeleton Army Dark Prince
The Log
Goblins Bomber Royal Hogs Skeleton Army Dark Prince
Earthquake
Bomber Royal Hogs Skeleton Army
Arrows
Goblins Bomber Royal Hogs Skeleton Army
Royal Delivery
Goblins Bomber Royal Hogs Skeleton Army Dark Prince P.E.K.K.A
Fireball
Bomber Royal Hogs Skeleton Army
Poison
Bomber Royal Hogs Skeleton Army Phoenix
Lightning
Dark Prince Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Skeleton Army Dark Prince Phoenix Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Royal Hogs Dark Prince P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Dark Prince Phoenix
Royal Hogs
Arrows Bomber Dark Prince
Skeleton Army
Dark Prince
Bomber Arrows Royal Hogs
P.E.K.K.A
Arrows Bomber
Phoenix
Arrows

Defense Synergies 0 7

Goblins
Bomber Phoenix
Bomber
Goblins Dark Prince P.E.K.K.A
Arrows
Dark Prince P.E.K.K.A Phoenix
Royal Hogs
Skeleton Army
Dark Prince
Bomber Arrows
P.E.K.K.A
Bomber Arrows
Phoenix
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army P.E.K.K.A Goblins Dark Prince Phoenix
Skeleton Army P.E.K.K.A Goblins Bomber Dark Prince
Skeleton Army P.E.K.K.A Goblins Dark Prince Phoenix
Bomber Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Goblins Bomber Dark Prince
Arrows Phoenix
Arrows P.E.K.K.A Phoenix
P.E.K.K.A Goblins Skeleton Army Phoenix
Skeleton Army Goblins Bomber Dark Prince Phoenix
Goblins Skeleton Army Bomber Arrows Dark Prince
Arrows Phoenix
Skeleton Army P.E.K.K.A Bomber Dark Prince
Bomber Skeleton Army Goblins Arrows Dark Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Phoenix
Skeleton Army P.E.K.K.A
Goblins Bomber Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Goblins Bomber Skeleton Army Dark Prince
Arrows Bomber Dark Prince
P.E.K.K.A Phoenix
Bomber Skeleton Army Dark Prince Goblins Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Dark Prince P.E.K.K.A
Bomber Arrows Phoenix
Skeleton Army P.E.K.K.A Goblins Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Phoenix
P.E.K.K.A Skeleton Army Dark Prince Phoenix
Arrows
Skeleton Army Dark Prince P.E.K.K.A Goblins Phoenix
P.E.K.K.A Skeleton Army Dark Prince Phoenix
P.E.K.K.A Goblins Skeleton Army Dark Prince Phoenix
P.E.K.K.A Skeleton Army Phoenix
P.E.K.K.A Dark Prince Phoenix
Skeleton Army P.E.K.K.A Arrows Dark Prince Phoenix
Skeleton Army Dark Prince P.E.K.K.A
Bomber Skeleton Army
Skeleton Army Phoenix Goblins Bomber Dark Prince P.E.K.K.A
Arrows Bomber Dark Prince P.E.K.K.A Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Bomber Arrows Dark Prince
Arrows
Bomber Arrows
Arrows
Arrows
Goblins
Arrows Dark Prince
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Dark Prince
Bomber Arrows
Arrows
Arrows
Arrows Bomber Dark Prince
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Skeleton Army Dark Prince
Arrows
Arrows
Dark Prince
Arrows Bomber
Arrows
Dark Prince P.E.K.K.A
Dark Prince
P.E.K.K.A

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