My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Heal Spirit Valkyrie
The Log
Cannon Firecracker Heal Spirit
Earthquake
Cannon Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Valkyrie P.E.K.K.A Mother Witch
Fireball
Cannon Firecracker Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Cannon Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rune Giant P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Cannon Firecracker Valkyrie Rune Giant Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Cannon Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Rune Giant P.E.K.K.A
Heal Spirit
Valkyrie P.E.K.K.A
Valkyrie
Firecracker Heal Spirit P.E.K.K.A Mother Witch
Rune Giant
Firecracker
P.E.K.K.A
Firecracker Heal Spirit Valkyrie The Log Mother Witch
The Log
P.E.K.K.A
Mother Witch
Valkyrie P.E.K.K.A

Defense Synergies 4 8

Cannon
The Log Firecracker Valkyrie Mother Witch
Firecracker
Valkyrie The Log Cannon P.E.K.K.A
Heal Spirit
Valkyrie
Firecracker Cannon P.E.K.K.A The Log Mother Witch
Rune Giant
P.E.K.K.A
The Log Firecracker Valkyrie
The Log
Cannon Firecracker P.E.K.K.A Valkyrie Mother Witch
Mother Witch
Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
P.E.K.K.A Cannon Firecracker Valkyrie The Log
Cannon P.E.K.K.A Valkyrie
Cannon P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Cannon Firecracker Valkyrie Mother Witch
Cannon Firecracker
Cannon Valkyrie P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Firecracker Valkyrie
Valkyrie Mother Witch Cannon Firecracker The Log
Firecracker
Cannon P.E.K.K.A Valkyrie The Log
Valkyrie Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Cannon Firecracker Valkyrie P.E.K.K.A
Cannon Valkyrie Firecracker The Log
Valkyrie The Log Cannon Firecracker Mother Witch
P.E.K.K.A Cannon
Valkyrie Cannon Firecracker P.E.K.K.A The Log Mother Witch
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Cannon Valkyrie
Firecracker Mother Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie The Log
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Cannon Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Cannon Firecracker P.E.K.K.A The Log Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Mother Witch
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log Mother Witch
The Log
The Log
The Log
Firecracker The Log Mother Witch Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Firecracker Mother Witch
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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