My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards
Giant Snowball
Cannon Goblin Gang Battle Ram Guards
Zap
Cannon Goblin Gang Battle Ram Guards
Barbarian Barrel
Cannon Goblin Gang Battle Ram Wizard Guards
The Log
Cannon Goblin Gang Battle Ram Guards
Earthquake
Cannon Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Battle Ram Wizard Guards P.E.K.K.A
Fireball
Cannon Goblin Gang Battle Ram Wizard
Poison
Cannon Goblin Gang Wizard Guards
Lightning
Cannon Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Guards Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram
Cannon
Goblin Gang
Battle Ram P.E.K.K.A
Fireball
Arrows Battle Ram
Battle Ram
Arrows Goblin Gang Fireball P.E.K.K.A
Wizard
P.E.K.K.A
Guards
P.E.K.K.A
Arrows Goblin Gang Battle Ram Wizard

Defense Synergies 0 11

Arrows
Cannon Fireball P.E.K.K.A
Cannon
Arrows Goblin Gang Fireball Wizard Guards
Goblin Gang
Cannon Guards P.E.K.K.A
Fireball
Arrows Cannon
Battle Ram
Wizard
Cannon Guards P.E.K.K.A
Guards
Cannon Goblin Gang Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Guards
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Cannon Guards
Arrows Cannon Goblin Gang Fireball Wizard
Arrows Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Guards Cannon
Goblin Gang Guards Arrows Cannon Fireball Wizard
Arrows Goblin Gang Fireball Wizard
Cannon P.E.K.K.A Goblin Gang Fireball Wizard Guards
Fireball Wizard Arrows Cannon Goblin Gang Guards P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball P.E.K.K.A
Wizard Arrows Cannon Goblin Gang Fireball P.E.K.K.A
Arrows Cannon Fireball Goblin Gang Wizard Guards
Arrows Wizard Cannon Fireball Guards
P.E.K.K.A Cannon
Goblin Gang Wizard Arrows Cannon Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Wizard
Goblin Gang Guards P.E.K.K.A
Goblin Gang Guards P.E.K.K.A Fireball
P.E.K.K.A Cannon Goblin Gang Guards
Arrows Fireball Wizard Goblin Gang
Goblin Gang Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Cannon Goblin Gang Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Cannon Goblin Gang Fireball Wizard Guards
Wizard Cannon Fireball
Goblin Gang Guards Fireball P.E.K.K.A
Arrows Cannon Fireball Wizard P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Goblin Gang Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Goblin Gang Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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