My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Prince
Giant Snowball
Minions Musketeer Hog Rider Goblin Hut Skeleton Army Witch
Zap
Minions Goblin Hut Skeleton Army Witch Prince
Barbarian Barrel
Musketeer Goblin Hut Skeleton Army Witch
The Log
Musketeer Hog Rider Goblin Hut Skeleton Army Witch Prince
Earthquake
Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Minions Goblin Hut Skeleton Army Witch
Royal Delivery
Minions Musketeer Hog Rider Goblin Hut Skeleton Army Witch Prince P.E.K.K.A
Fireball
Minions Musketeer Hog Rider Goblin Hut Skeleton Army Witch
Poison
Minions Musketeer Goblin Hut Skeleton Army Witch
Lightning
Musketeer Goblin Hut Witch Prince
Rocket
Musketeer Hog Rider Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Musketeer Hog Rider Goblin Hut Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Musketeer Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Prince P.E.K.K.A
Musketeer
Hog Rider Goblin Hut Prince P.E.K.K.A
Hog Rider
Minions Musketeer Goblin Hut Witch Prince
Goblin Hut
Musketeer Hog Rider Prince
Skeleton Army
Witch
Hog Rider Prince P.E.K.K.A
Prince
Minions Musketeer Hog Rider Goblin Hut Witch
P.E.K.K.A
Minions Musketeer Witch

Defense Synergies 0 9

Minions
Musketeer Prince P.E.K.K.A
Musketeer
Minions Goblin Hut Skeleton Army P.E.K.K.A
Hog Rider
Goblin Hut
Musketeer Skeleton Army
Skeleton Army
Musketeer Goblin Hut Prince
Witch
Prince
Prince
Minions Skeleton Army Witch
P.E.K.K.A
Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Goblin Hut
Skeleton Army P.E.K.K.A Minions Musketeer Goblin Hut Witch Prince
Goblin Hut Skeleton Army Witch Prince P.E.K.K.A Minions Musketeer
Goblin Hut Skeleton Army Witch Prince P.E.K.K.A Minions Musketeer
Skeleton Army Prince P.E.K.K.A
Skeleton Army Minions Musketeer
Minions Musketeer Goblin Hut Witch
Musketeer P.E.K.K.A
Witch P.E.K.K.A Minions Musketeer Goblin Hut Skeleton Army Prince
Skeleton Army Musketeer Prince
Minions Skeleton Army Witch Musketeer Goblin Hut
Minions Musketeer Goblin Hut Witch
Goblin Hut Skeleton Army Prince P.E.K.K.A Minions Musketeer Witch
Skeleton Army Minions Goblin Hut Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Hut Prince
Skeleton Army Goblin Hut Prince P.E.K.K.A
Minions Musketeer Goblin Hut Skeleton Army Witch Prince P.E.K.K.A
Minions Musketeer Goblin Hut Skeleton Army Witch Prince
Witch Minions Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut Prince
Skeleton Army Minions Musketeer Witch Prince P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Prince P.E.K.K.A
Musketeer Prince
Skeleton Army P.E.K.K.A Minions Musketeer Goblin Hut Witch Prince
Skeleton Army Prince P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Goblin Hut Skeleton Army Witch Prince
Minions Musketeer Goblin Hut Witch
Skeleton Army Prince P.E.K.K.A Minions Musketeer Goblin Hut Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Minions Goblin Hut Skeleton Army Witch Prince
Witch P.E.K.K.A Musketeer Goblin Hut Skeleton Army
P.E.K.K.A Minions Musketeer Goblin Hut Witch Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Witch
Musketeer Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minions Musketeer Prince P.E.K.K.A
Minions Musketeer Goblin Hut Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Goblin Hut
Musketeer Prince
Minions Musketeer Witch
Musketeer Witch
Minions Musketeer Prince
Musketeer Prince
Musketeer
Musketeer Goblin Hut
Minions Musketeer
Musketeer Goblin Hut Prince
Musketeer Goblin Hut Witch
Musketeer Goblin Hut
Minions
Musketeer Prince
Witch
Minions Musketeer Prince
Musketeer Prince
Musketeer
Witch
Witch
Musketeer Witch
Musketeer Witch Prince
Musketeer
Musketeer Witch
Minions Musketeer Goblin Hut Witch
Musketeer
P.E.K.K.A Prince
Minions Musketeer Goblin Hut Skeleton Army Witch Prince
Musketeer Witch
Musketeer Prince
Musketeer
Musketeer Prince P.E.K.K.A
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch Prince
Prince P.E.K.K.A

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