My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Barbarians Goblin Barrel Little Prince
Zap
Goblin Barrel Prince Little Prince
Barbarian Barrel
Barbarians Wizard Goblin Barrel Little Prince
The Log
Barbarians Goblin Barrel Prince Little Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Barbarians Wizard Goblin Barrel Prince P.E.K.K.A Little Prince
Fireball
Barbarians Wizard Goblin Barrel Little Prince
Poison
Barbarians Wizard Little Prince
Lightning
Wizard Prince Little Prince
Rocket
Barbarians Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Little Prince Barbarians Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Little Prince Barbarians

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Prince Mega Knight
Barbarians
Wizard
Prince P.E.K.K.A Mega Knight
Goblin Barrel
Prince Arrows P.E.K.K.A Mega Knight
Prince
Goblin Barrel Mega Knight Arrows Wizard Little Prince
P.E.K.K.A
Arrows Wizard Goblin Barrel
Mega Knight
Prince Arrows Wizard Goblin Barrel
Little Prince
Prince

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Prince P.E.K.K.A Little Prince
Barbarians
Arrows
Wizard
Prince P.E.K.K.A Mega Knight
Goblin Barrel
Prince
Arrows Wizard
P.E.K.K.A
Arrows Wizard
Mega Knight
Arrows Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians P.E.K.K.A Prince Mega Knight
Barbarians Prince P.E.K.K.A Mega Knight
Barbarians Prince P.E.K.K.A Mega Knight
Arrows Barbarians Prince P.E.K.K.A Mega Knight
Arrows Mega Knight
Arrows Wizard Little Prince
Arrows Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Prince
Barbarians Prince Mega Knight Little Prince
Barbarians Arrows Wizard Mega Knight
Arrows Wizard
Barbarians Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Arrows Barbarians Prince P.E.K.K.A
Barbarians P.E.K.K.A Prince Mega Knight
Barbarians Prince P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Arrows Prince P.E.K.K.A
Arrows Mega Knight Barbarians Wizard Prince Little Prince
Arrows Wizard Barbarians Mega Knight Little Prince
Barbarians P.E.K.K.A Prince
Wizard Mega Knight Arrows Barbarians Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince P.E.K.K.A
Arrows Wizard Prince Mega Knight
Barbarians P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Prince Mega Knight
Arrows Wizard
Prince P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Prince
P.E.K.K.A Mega Knight Barbarians Prince
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Prince
P.E.K.K.A Mega Knight Arrows Barbarians Prince
Barbarians Prince P.E.K.K.A Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Prince P.E.K.K.A Little Prince
Arrows Mega Knight Barbarians Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight Little Prince
Prince Mega Knight
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard Mega Knight Little Prince
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Arrows Wizard Little Prince
Wizard
Arrows Wizard Mega Knight
Arrows
P.E.K.K.A Prince Mega Knight
Arrows Wizard
Barbarians Prince
Arrows Wizard
Arrows
Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince P.E.K.K.A Mega Knight
Prince Mega Knight Little Prince
Prince P.E.K.K.A
Wizard Mega Knight

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