My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 6 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Phoenix Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Phoenix Sparky
Giant Snowball
Inferno Dragon Little Prince
Zap
Inferno Dragon Sparky Little Prince
Barbarian Barrel
Elite Barbarians Electro Wizard Sparky Little Prince
The Log
Elite Barbarians Sparky Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon Sparky Little Prince
Fireball
Elite Barbarians Electro Wizard Inferno Dragon Sparky Little Prince
Poison
Electro Wizard Phoenix Sparky Little Prince
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Phoenix Sparky Little Prince
Rocket
Elite Barbarians Inferno Dragon Phoenix Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Electro Wizard Inferno Dragon Phoenix Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Electro Wizard Inferno Dragon Phoenix

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky Mega Knight
P.E.K.K.A
Electro Wizard
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Phoenix
Sparky
Elite Barbarians Electro Wizard
Mega Knight
Inferno Dragon Elite Barbarians Electro Wizard
Little Prince

Defense Synergies 0 7

Elite Barbarians
Mega Knight
P.E.K.K.A
Electro Wizard
Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Electro Wizard Mega Knight
Phoenix
Little Prince
Sparky
Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Little Prince
Electro Wizard Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard Phoenix Mega Knight
P.E.K.K.A Sparky Mega Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard Phoenix Mega Knight
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Phoenix Little Prince
P.E.K.K.A Electro Wizard Phoenix Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky Elite Barbarians Phoenix
Elite Barbarians Electro Wizard Phoenix Sparky Mega Knight Little Prince
Electro Wizard Mega Knight
Inferno Dragon Electro Wizard Phoenix
P.E.K.K.A Sparky Mega Knight Elite Barbarians Electro Wizard
Sparky Mega Knight P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard Phoenix Mega Knight
Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Mega Knight Elite Barbarians Electro Wizard Little Prince
Electro Wizard Inferno Dragon Mega Knight Little Prince
P.E.K.K.A Sparky Elite Barbarians Electro Wizard Inferno Dragon Phoenix
Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Electro Wizard Elite Barbarians Inferno Dragon Phoenix Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard Sparky
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard Phoenix Sparky
P.E.K.K.A Elite Barbarians Inferno Dragon Phoenix Sparky Mega Knight
Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Electro Wizard Phoenix
P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon Phoenix Sparky
P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Inferno Dragon Phoenix Sparky
P.E.K.K.A Inferno Dragon Phoenix Sparky
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians Phoenix Sparky
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard Phoenix
Elite Barbarians P.E.K.K.A Mega Knight Sparky
Sparky Mega Knight
Elite Barbarians Electro Wizard Phoenix Sparky P.E.K.K.A Inferno Dragon Little Prince
Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky Mega Knight
Sparky
Elite Barbarians Electro Wizard Sparky
Electro Wizard Sparky
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Electro Wizard Sparky Mega Knight
Mega Knight Little Prince
Sparky Mega Knight
Sparky
Sparky Mega Knight Little Prince
Inferno Dragon
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Elite Barbarians Electro Wizard Sparky Little Prince
Electro Wizard
Elite Barbarians Sparky
Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Electro Wizard
Electro Wizard
Electro Wizard Sparky Mega Knight
Sparky
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Elite Barbarians Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight Little Prince

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