My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Firecracker Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel
The Log
Firecracker Royal Giant Goblin Barrel
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Minions Firecracker Goblin Barrel
Royal Delivery
Minions Firecracker Goblin Barrel P.E.K.K.A
Fireball
Minions Firecracker Inferno Tower Goblin Barrel
Poison
Minions Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Goblin Barrel Inferno Tower Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Goblin Barrel
Minions
Royal Giant Firecracker P.E.K.K.A
Firecracker
Royal Giant Minions Goblin Barrel P.E.K.K.A
Royal Giant
Arrows Minions Firecracker Goblin Barrel The Log
Inferno Tower
Goblin Barrel
Royal Giant Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Goblin Barrel The Log
The Log
Royal Giant P.E.K.K.A

Defense Synergies 3 8

Arrows
Inferno Tower P.E.K.K.A
Minions
Firecracker Inferno Tower P.E.K.K.A The Log
Firecracker
The Log Minions Inferno Tower P.E.K.K.A
Royal Giant
Inferno Tower
The Log Arrows Minions Firecracker
Goblin Barrel
P.E.K.K.A
The Log Arrows Minions Firecracker
The Log
Firecracker Inferno Tower P.E.K.K.A Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A Minions Firecracker The Log
Inferno Tower P.E.K.K.A Minions
Inferno Tower P.E.K.K.A Minions Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Minions Firecracker
Minions Inferno Tower Arrows Firecracker
Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Minions
Firecracker Inferno Tower
Minions Arrows Firecracker The Log
Arrows Minions Inferno Tower Firecracker
Inferno Tower P.E.K.K.A Minions The Log
Arrows Minions Firecracker P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A The Log
Arrows Minions Firecracker Inferno Tower P.E.K.K.A
Arrows Minions Firecracker The Log
Arrows The Log Minions Firecracker
P.E.K.K.A Inferno Tower
Arrows Minions Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Arrows Firecracker The Log
P.E.K.K.A Minions Inferno Tower The Log
P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
Arrows Firecracker Minions
P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Arrows The Log
P.E.K.K.A Inferno Tower
Firecracker
Inferno Tower Minions Firecracker P.E.K.K.A The Log
Arrows Minions Firecracker Inferno Tower P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Minions
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Minions
Arrows Firecracker The Log
Arrows Firecracker The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Minions Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Minions
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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