My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Witch Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Baby Dragon Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Dart Goblin Battle Ram Skeleton Army Baby Dragon Witch
Zap
Dart Goblin Battle Ram Skeleton Army Witch Prince Goblin Giant
Barbarian Barrel
Dart Goblin Battle Ram Skeleton Army Witch
The Log
Dart Goblin Battle Ram Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Battle Ram Skeleton Army Baby Dragon Witch Prince
Fireball
Dart Goblin Battle Ram Skeleton Army Baby Dragon Witch
Poison
Dart Goblin Skeleton Army Witch
Lightning
Battle Ram Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Battle Ram Baby Dragon Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Skeleton Army Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Goblin Giant Dart Goblin Baby Dragon Witch
Dart Goblin
Zap Battle Ram Baby Dragon Prince Goblin Giant
Battle Ram
Zap Dart Goblin Baby Dragon Witch
Skeleton Army
Baby Dragon
Zap Dart Goblin Battle Ram Witch Prince Goblin Giant
Witch
Zap Battle Ram Baby Dragon Prince Goblin Giant
Prince
Zap Dart Goblin Baby Dragon Witch
Goblin Giant
Zap Dart Goblin Baby Dragon Witch

Defense Synergies 1 13

Zap
Goblin Giant Dart Goblin Skeleton Army Baby Dragon Witch Prince
Dart Goblin
Zap Skeleton Army Baby Dragon Prince Goblin Giant
Battle Ram
Skeleton Army
Zap Dart Goblin Prince
Baby Dragon
Zap Dart Goblin Witch Prince
Witch
Zap Baby Dragon Prince
Prince
Zap Dart Goblin Skeleton Army Baby Dragon Witch
Goblin Giant
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon Goblin Giant
Skeleton Army Zap Dart Goblin Witch Prince
Skeleton Army Witch Prince Dart Goblin
Skeleton Army Witch Prince Dart Goblin
Skeleton Army Prince
Skeleton Army Zap Dart Goblin Baby Dragon
Dart Goblin Zap Baby Dragon Witch
Zap Dart Goblin Baby Dragon Goblin Giant
Witch Skeleton Army Prince
Skeleton Army Dart Goblin Prince
Dart Goblin Skeleton Army Witch Zap Baby Dragon Goblin Giant
Zap Dart Goblin Baby Dragon Witch
Skeleton Army Prince Zap Witch
Skeleton Army Zap Dart Goblin Baby Dragon Witch Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Skeleton Army Witch Prince
Zap Dart Goblin Skeleton Army Baby Dragon Witch Prince
Zap Baby Dragon Witch Dart Goblin
Dart Goblin Prince
Skeleton Army Dart Goblin Baby Dragon Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince
Zap Baby Dragon Prince
Skeleton Army Zap Witch Prince Goblin Giant
Skeleton Army Prince Zap Goblin Giant
Skeleton Army Witch Prince Goblin Giant
Zap Dart Goblin Baby Dragon Witch Goblin Giant
Skeleton Army Prince Dart Goblin Witch Goblin Giant
Skeleton Army Prince Goblin Giant
Zap Skeleton Army Baby Dragon Witch Prince
Witch Dart Goblin Skeleton Army Goblin Giant
Dart Goblin Witch Prince
Skeleton Army Zap Prince Goblin Giant
Skeleton Army Prince Witch Goblin Giant
Dart Goblin Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Dart Goblin Baby Dragon Prince Goblin Giant
Zap Dart Goblin Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Goblin Giant
Dart Goblin Prince
Zap Baby Dragon
Zap Dart Goblin Baby Dragon Witch Goblin Giant
Dart Goblin Baby Dragon Witch
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Prince
Zap Dart Goblin Prince
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Prince
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Prince
Zap Dart Goblin Baby Dragon Witch
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Dart Goblin Baby Dragon Witch
Zap Baby Dragon Witch Prince
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Prince
Zap Dart Goblin Skeleton Army Witch Prince
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Prince
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin Prince
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch Prince Goblin Giant
Prince
Dart Goblin

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