My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Inferno Tower Guards Prince
Barbarian Barrel
Valkyrie Inferno Tower Guards
The Log
Hog Rider Guards Prince
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Baby Dragon Prince P.E.K.K.A
Fireball
Hog Rider Inferno Tower Baby Dragon
Poison
Inferno Tower Guards
Lightning
Valkyrie Inferno Tower Baby Dragon Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Baby Dragon Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Hog Rider Baby Dragon Inferno Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Prince
Valkyrie
Hog Rider Prince Baby Dragon P.E.K.K.A
Hog Rider
Arrows Valkyrie Guards Baby Dragon Prince
Inferno Tower
Guards
Hog Rider
Baby Dragon
Valkyrie Hog Rider Prince P.E.K.K.A
Prince
Valkyrie Arrows Hog Rider Baby Dragon
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Defense Synergies 1 14

Arrows
Valkyrie Inferno Tower Prince P.E.K.K.A
Valkyrie
Arrows Inferno Tower Baby Dragon Prince P.E.K.K.A
Hog Rider
Inferno Tower
Guards Arrows Valkyrie Baby Dragon Prince
Guards
Inferno Tower Baby Dragon Prince
Baby Dragon
Valkyrie Inferno Tower Guards Prince P.E.K.K.A
Prince
Arrows Valkyrie Inferno Tower Guards Baby Dragon
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Valkyrie Prince
Inferno Tower Prince P.E.K.K.A Valkyrie
Inferno Tower Prince P.E.K.K.A Valkyrie Guards
Arrows Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Guards Baby Dragon
Inferno Tower Arrows Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Guards Valkyrie Inferno Tower Prince
Valkyrie Guards Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon
Inferno Tower Prince P.E.K.K.A Valkyrie Guards
Valkyrie Arrows Guards Baby Dragon Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Prince P.E.K.K.A
Arrows Valkyrie Inferno Tower Prince P.E.K.K.A
Arrows Valkyrie Guards Baby Dragon Prince
Arrows Valkyrie Baby Dragon Guards
P.E.K.K.A Inferno Tower Prince
Valkyrie Arrows Guards Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Prince P.E.K.K.A
Arrows Valkyrie Baby Dragon Prince
Guards P.E.K.K.A Valkyrie Inferno Tower Prince
Valkyrie Guards Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Guards Prince
Arrows Baby Dragon
Guards Prince P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Inferno Tower Baby Dragon Prince
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Valkyrie Inferno Tower Guards Prince
P.E.K.K.A Arrows Valkyrie Guards Prince
Prince P.E.K.K.A Valkyrie Inferno Tower Guards
Valkyrie Baby Dragon
Inferno Tower Guards Valkyrie Baby Dragon Prince P.E.K.K.A
Arrows Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Guards Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Guards Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Arrows
Arrows
P.E.K.K.A Prince
Arrows
Guards Prince
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince P.E.K.K.A
Guards Baby Dragon
Baby Dragon Prince
Prince P.E.K.K.A

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