My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Fisherman
Giant Snowball
Goblin Barrel Skeleton Army Witch Fisherman
Zap
Goblin Barrel Skeleton Army Witch Prince Fisherman
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch Magic Archer
The Log
Goblin Barrel Skeleton Army Witch Prince Fisherman
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Goblin Barrel Skeleton Army Witch Prince Fisherman Magic Archer
Fireball
Wizard Goblin Barrel Skeleton Army Witch Fisherman Magic Archer
Poison
Wizard Skeleton Army Witch Fisherman Magic Archer
Lightning
Wizard Witch Prince Fisherman Magic Archer
Rocket
Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fisherman Magic Archer Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince
Wizard
Prince
Goblin Barrel
Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Prince
Prince
Goblin Barrel Arrows Wizard Witch Magic Archer
Fisherman
Magic Archer
Prince

Defense Synergies 0 10

Arrows
Prince
Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Wizard Prince Magic Archer
Witch
Prince Fisherman
Prince
Arrows Wizard Skeleton Army Witch Fisherman Magic Archer
Fisherman
Witch Prince Magic Archer
Magic Archer
Skeleton Army Prince Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Witch Prince Fisherman
Skeleton Army Witch Prince Fisherman
Skeleton Army Witch Prince Fisherman
Arrows Skeleton Army Prince
Arrows Skeleton Army Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Magic Archer
Witch Skeleton Army Prince Fisherman
Skeleton Army Prince Fisherman
Skeleton Army Witch Arrows Wizard Fisherman Magic Archer
Arrows Wizard Witch Magic Archer
Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Arrows Witch Prince Magic Archer
Skeleton Army Prince
Skeleton Army Prince Fisherman
Wizard Arrows Skeleton Army Witch Prince Fisherman
Arrows Wizard Skeleton Army Witch Prince Fisherman Magic Archer
Arrows Wizard Witch Fisherman Magic Archer
Prince Fisherman
Wizard Skeleton Army Arrows Witch Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Fisherman
Arrows Wizard Prince Fisherman Magic Archer
Skeleton Army Witch Prince Fisherman
Skeleton Army Prince Fisherman
Skeleton Army Witch Prince Fisherman
Arrows Wizard Witch Magic Archer
Skeleton Army Prince Witch
Skeleton Army Prince Fisherman
Skeleton Army Witch Prince Magic Archer
Witch Skeleton Army
Witch Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Witch Magic Archer
Skeleton Army Witch Prince Fisherman Magic Archer
Arrows Wizard Witch Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Fisherman Magic Archer
Arrows Magic Archer
Arrows Prince
Wizard Arrows Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Fisherman
Prince Fisherman
Arrows Wizard Prince Fisherman Magic Archer
Arrows Wizard Magic Archer
Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Prince Fisherman Magic Archer
Arrows Wizard Witch Magic Archer
Magic Archer Arrows Wizard
Arrows
Fisherman
Arrows Wizard Prince Fisherman Magic Archer
Arrows Wizard Witch Magic Archer
Prince Magic Archer
Arrows Wizard
Prince Fisherman
Arrows
Arrows Wizard Witch Magic Archer
Witch Fisherman
Arrows Wizard Witch Fisherman Magic Archer
Arrows Wizard Witch Prince Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Wizard Witch Magic Archer
Wizard Witch
Arrows Wizard Magic Archer
Arrows Magic Archer
Prince
Arrows Wizard Magic Archer
Skeleton Army Witch Prince Magic Archer
Arrows Wizard Witch Magic Archer
Arrows
Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Prince
Witch Magic Archer
Witch Magic Archer
Witch Prince Magic Archer
Prince
Wizard

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