My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Rocket Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Wizard Royal Hogs
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs
Fireball
Wizard Royal Hogs
Poison
Wizard Royal Hogs
Lightning
Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Arrows Freeze Wizard Royal Hogs Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Arrows Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Snowball Royal Hogs Freeze
Giant Snowball
Royal Hogs Zap
Arrows
Zap Royal Hogs Freeze Lightning
Wizard
Royal Hogs
Royal Hogs
Giant Snowball Arrows Zap Wizard Lightning
Rocket
Freeze
Zap Arrows
Lightning
Arrows Royal Hogs

Defense Synergies 0 5

Zap
Giant Snowball Arrows
Giant Snowball
Zap Wizard
Arrows
Zap Lightning
Wizard
Giant Snowball Freeze
Royal Hogs
Rocket
Freeze
Wizard
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Wizard
Zap
Rocket Giant Snowball Freeze Lightning
Lightning Arrows Rocket
Arrows Freeze Zap Giant Snowball
Giant Snowball Rocket Lightning Zap Arrows Wizard Freeze
Rocket Lightning Zap Arrows
Giant Snowball
Zap Giant Snowball Arrows Wizard Freeze
Arrows Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Rocket Freeze Lightning
Wizard Rocket Zap Giant Snowball Arrows Freeze
Rocket Zap Giant Snowball Freeze Lightning
Wizard Arrows
Arrows Zap Giant Snowball Wizard
Zap Giant Snowball Arrows Wizard Freeze
Wizard Giant Snowball Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball
Zap Giant Snowball Arrows Wizard Rocket Lightning
Zap Rocket Lightning
Rocket Lightning Zap
Arrows Wizard Rocket Zap Giant Snowball Freeze
Rocket Lightning
Zap Rocket Freeze Lightning Giant Snowball
Rocket Lightning Zap Giant Snowball Arrows
Rocket Lightning Wizard
Wizard
Zap Rocket Freeze Lightning
Arrows Zap Giant Snowball Wizard Freeze
Zap Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket Freeze
Arrows Zap Giant Snowball
Rocket Lightning Arrows
Lightning Arrows Rocket Freeze
Wizard Rocket Zap Giant Snowball Arrows
Arrows Wizard Zap Giant Snowball Rocket Freeze
Arrows Wizard
Arrows Zap Giant Snowball Wizard Freeze Lightning
Arrows Zap Giant Snowball Wizard Lightning
Rocket Lightning Giant Snowball
Rocket Lightning Zap Arrows Wizard
Lightning Zap Giant Snowball Arrows Wizard Rocket
Rocket Lightning Giant Snowball
Lightning Arrows Rocket Freeze
Lightning Zap Giant Snowball Arrows
Rocket Lightning Zap Giant Snowball Arrows Wizard
Lightning Arrows Wizard Rocket
Lightning Giant Snowball Arrows Rocket Freeze
Rocket Lightning
Rocket Lightning Zap Giant Snowball Arrows Wizard
Rocket Lightning Zap Giant Snowball Arrows Wizard
Rocket Lightning
Rocket Lightning Giant Snowball Arrows Wizard
Rocket Lightning
Rocket Lightning Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Freeze Wizard
Arrows Zap Giant Snowball Wizard Lightning
Lightning Zap Giant Snowball Arrows Wizard
Rocket Lightning Zap Arrows
Lightning Zap Giant Snowball Arrows Wizard
Zap Rocket Lightning Giant Snowball Wizard Freeze
Lightning Giant Snowball
Lightning Zap Giant Snowball Arrows Wizard Rocket
Zap Rocket Lightning Giant Snowball Arrows Freeze
Rocket Giant Snowball Arrows Wizard Lightning
Zap Lightning Rocket Freeze
Rocket Lightning Zap Giant Snowball Arrows Wizard
Freeze
Arrows
Lightning Wizard Rocket
Arrows Zap Giant Snowball Wizard Lightning
Rocket Lightning Zap Giant Snowball Arrows
Zap Giant Snowball Rocket Freeze Lightning
Zap Giant Snowball Rocket Lightning
Lightning Zap Giant Snowball Rocket Freeze
Lightning Wizard Rocket

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