My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Fire Spirit Cannon Lava Hound
Zap
Skeletons Fire Spirit Cannon Lava Hound
Barbarian Barrel
Skeletons Fire Spirit Cannon Magic Archer
The Log
Skeletons Fire Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Fire Spirit Lava Hound
Royal Delivery
Skeletons Fire Spirit Battle Healer Magic Archer Lava Hound
Fireball
Cannon Battle Healer Magic Archer Lava Hound
Poison
Cannon Battle Healer Magic Archer Lava Hound
Lightning
Cannon Battle Healer Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Battle Healer Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Cannon Royal Delivery Battle Healer Magic Archer Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Cannon Royal Delivery

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Battle Healer
Cannon
Royal Delivery
Battle Healer
Fire Spirit Magic Archer
Rocket
Lava Hound
Magic Archer
Battle Healer Lava Hound
Lava Hound
Rocket Magic Archer

Defense Synergies 2 11

Skeletons
Cannon Fire Spirit Royal Delivery Battle Healer Magic Archer
Fire Spirit
Skeletons Battle Healer
Cannon
Skeletons Royal Delivery Battle Healer Rocket Magic Archer
Royal Delivery
Cannon Skeletons Battle Healer Magic Archer
Battle Healer
Skeletons Fire Spirit Cannon Royal Delivery Magic Archer
Rocket
Cannon
Magic Archer
Skeletons Cannon Royal Delivery Battle Healer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Magic Archer
Skeletons Cannon Royal Delivery Battle Healer
Cannon Rocket Skeletons Fire Spirit Royal Delivery
Cannon Skeletons
Royal Delivery Battle Healer Rocket
Royal Delivery Skeletons Fire Spirit Cannon Magic Archer
Rocket Fire Spirit Cannon Royal Delivery Magic Archer
Rocket Cannon Battle Healer Magic Archer
Cannon Skeletons
Skeletons Fire Spirit Cannon Royal Delivery Battle Healer
Skeletons Cannon Royal Delivery Magic Archer
Royal Delivery Magic Archer
Cannon Skeletons Fire Spirit Royal Delivery Battle Healer Rocket
Fire Spirit Rocket Cannon Royal Delivery Magic Archer
Cannon
Rocket Cannon Royal Delivery
Skeletons Cannon Royal Delivery
Fire Spirit Cannon Royal Delivery Battle Healer Magic Archer
Royal Delivery Fire Spirit Cannon Battle Healer Magic Archer
Cannon
Fire Spirit Cannon Royal Delivery Battle Healer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Battle Healer
Royal Delivery Battle Healer Rocket Magic Archer
Royal Delivery Skeletons Battle Healer Rocket
Rocket Royal Delivery Battle Healer
Skeletons Cannon Royal Delivery Battle Healer
Fire Spirit Royal Delivery Rocket Skeletons Magic Archer
Royal Delivery Rocket Skeletons Battle Healer
Royal Delivery Battle Healer
Royal Delivery Rocket Skeletons Magic Archer
Skeletons Cannon Royal Delivery
Rocket Royal Delivery
Royal Delivery Rocket Skeletons Cannon
Cannon Magic Archer
Skeletons Royal Delivery Battle Healer Rocket Magic Archer
Cannon Royal Delivery Battle Healer Magic Archer
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Rocket Fire Spirit Magic Archer
Fire Spirit Rocket Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Rocket Fire Spirit
Rocket Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Fire Spirit Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Rocket Magic Archer
Fire Spirit Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket

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