My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Recruits Skeleton Army Balloon
Giant Snowball
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army Balloon
Zap
Goblin Gang Royal Giant Goblin Hut Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army
The Log
Goblin Gang Barbarians Royal Giant Royal Recruits Goblin Hut Skeleton Army
Earthquake
Goblin Gang Barbarians Goblin Hut Skeleton Army
Arrows
Goblin Gang Royal Recruits Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army Balloon
Fireball
Goblin Gang Barbarians Goblin Hut Skeleton Army Balloon
Poison
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army Balloon
Lightning
Goblin Hut Balloon
Rocket
Barbarians Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Barbarians Goblin Hut Balloon Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Skeleton Army Barbarians Goblin Hut

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Royal Recruits Goblin Hut Balloon
Barbarians
Balloon
Royal Giant
Goblin Gang Goblin Hut Rocket
Royal Recruits
Goblin Gang
Goblin Hut
Goblin Gang Royal Giant Balloon
Rocket
Royal Giant
Skeleton Army
Balloon
Goblin Gang Barbarians Goblin Hut

Defense Synergies 0 7

Goblin Gang
Barbarians Royal Recruits Goblin Hut Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Royal Giant
Royal Recruits
Goblin Gang Skeleton Army
Goblin Hut
Goblin Gang Skeleton Army
Rocket
Skeleton Army
Goblin Gang Barbarians Royal Recruits Goblin Hut
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Goblin Hut
Barbarians Skeleton Army Goblin Gang Royal Recruits Goblin Hut
Goblin Gang Barbarians Goblin Hut Rocket Skeleton Army Royal Recruits
Barbarians Royal Recruits Goblin Hut Skeleton Army Goblin Gang
Barbarians Royal Recruits Rocket Skeleton Army
Goblin Gang Skeleton Army
Rocket Goblin Gang Goblin Hut
Rocket Barbarians Royal Recruits
Barbarians Goblin Gang Royal Recruits Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Barbarians Royal Recruits
Goblin Gang Barbarians Skeleton Army Royal Recruits Goblin Hut
Goblin Gang Goblin Hut
Barbarians Royal Recruits Goblin Hut Skeleton Army Goblin Gang Rocket
Rocket Skeleton Army Goblin Gang Barbarians Royal Recruits Goblin Hut
Barbarians Royal Recruits Skeleton Army Goblin Gang Goblin Hut
Barbarians Rocket Skeleton Army Goblin Gang Royal Recruits Goblin Hut
Barbarians Goblin Gang Royal Recruits Goblin Hut Skeleton Army
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army
Barbarians Royal Recruits Goblin Hut
Barbarians Royal Recruits Goblin Hut
Goblin Gang Royal Recruits Skeleton Army Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Skeleton Army Goblin Hut
Goblin Gang Rocket
Goblin Gang Barbarians Royal Recruits Skeleton Army Goblin Hut Rocket
Goblin Gang Royal Recruits Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Goblin Gang Goblin Hut Skeleton Army
Rocket Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Rocket Skeleton Army Barbarians Goblin Hut
Barbarians Royal Recruits Skeleton Army
Royal Recruits Rocket Barbarians Goblin Hut Skeleton Army
Royal Recruits Goblin Gang Barbarians Goblin Hut Skeleton Army
Barbarians Royal Recruits Goblin Hut
Royal Recruits Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Rocket Skeleton Army Goblin Gang
Royal Recruits Barbarians Skeleton Army
Goblin Gang Barbarians Royal Recruits Goblin Hut Skeleton Army Rocket
Barbarians Royal Recruits Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Rocket Goblin Hut
Barbarians Royal Recruits Rocket
Rocket
Rocket
Rocket Goblin Gang
Rocket Royal Recruits
Rocket
Rocket Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut
Royal Recruits Goblin Hut Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Barbarians Royal Recruits
Rocket
Rocket Goblin Hut
Rocket
Rocket
Rocket
Goblin Gang Barbarians Royal Recruits Goblin Hut Rocket Skeleton Army
Rocket
Goblin Gang Rocket
Rocket
Royal Recruits
Goblin Gang Royal Recruits Rocket
Rocket
Royal Recruits Rocket
Rocket

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