My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Rune Giant Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Wizard Skeleton Army Baby Dragon Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Skeleton Army Baby Dragon Rune Giant Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Skeleton Army Baby Dragon Rune Giant

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Barbarians
Wizard
P.E.K.K.A
Skeleton Army
Baby Dragon
Witch P.E.K.K.A
Rune Giant
Berserker
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Wizard Baby Dragon Witch

Defense Synergies 0 5

Berserker
Barbarians
Skeleton Army
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Barbarians Wizard
Baby Dragon
Witch P.E.K.K.A
Rune Giant
Witch
Baby Dragon
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Witch
Barbarians Skeleton Army Witch P.E.K.K.A
Barbarians Skeleton Army Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Baby Dragon
Wizard Baby Dragon Witch
Barbarians Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarians
Berserker Barbarians Skeleton Army Witch Wizard Baby Dragon
Wizard Baby Dragon Witch
Barbarians Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Barbarians Baby Dragon Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Barbarians Wizard Skeleton Army Witch P.E.K.K.A
Barbarians Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians
Barbarians P.E.K.K.A
Wizard Skeleton Army Barbarians Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch P.E.K.K.A
Wizard Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Skeleton Army Witch
Wizard Baby Dragon Witch
Skeleton Army P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Witch
Skeleton Army P.E.K.K.A Barbarians
Barbarians Skeleton Army P.E.K.K.A Wizard Witch
Wizard Barbarians Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Baby Dragon P.E.K.K.A
Barbarians Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard
P.E.K.K.A
Wizard
Barbarians Skeleton Army Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A
Wizard

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