My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rune Giant Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Magic Archer Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Magic Archer Sparky
Fireball
Firecracker Magic Archer Sparky
Poison
Bats Firecracker Magic Archer Sparky
Lightning
Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rune Giant Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Rune Giant Magic Archer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Rune Giant Sparky
Zap
Arrows Firecracker Sparky Bats Magic Archer
Arrows
Zap Sparky
Firecracker
Zap Bats Rune Giant Sparky
Rune Giant
Bats Firecracker
Electro Giant
Sparky
Magic Archer
Zap
Sparky
Zap Arrows Bats Firecracker Electro Giant

Defense Synergies 0 8

Bats
Zap Firecracker Sparky
Zap
Bats Arrows Firecracker Magic Archer Sparky
Arrows
Zap Sparky
Firecracker
Bats Zap
Rune Giant
Electro Giant
Magic Archer
Zap
Sparky
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Sparky
Sparky Bats Zap Firecracker
Sparky Bats
Sparky Bats Firecracker
Arrows Firecracker Sparky
Arrows Bats Zap Firecracker Magic Archer
Bats Zap Arrows Firecracker Magic Archer
Zap Arrows Electro Giant Magic Archer Sparky
Sparky
Firecracker Sparky
Bats Zap Arrows Firecracker Electro Giant Magic Archer
Arrows Bats Zap Firecracker Magic Archer
Sparky Bats Zap
Sparky Bats Zap Arrows Firecracker Magic Archer
Sparky
Zap Electro Giant Sparky
Sparky Bats Arrows Firecracker
Arrows Bats Zap Firecracker Magic Archer
Zap Arrows Bats Firecracker Magic Archer
Sparky
Bats Arrows Firecracker Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Sparky
Zap Arrows Firecracker Magic Archer
Bats Zap Sparky
Bats Zap Sparky
Sparky
Arrows Firecracker Electro Giant Bats Zap Magic Archer
Sparky Bats
Sparky
Zap Bats Firecracker Magic Archer Sparky
Sparky
Bats Sparky
Zap Arrows Electro Giant
Sparky
Firecracker Electro Giant Magic Archer Sparky
Electro Giant Sparky Bats Zap Firecracker Magic Archer
Bats Arrows Zap Firecracker Electro Giant Magic Archer Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Sparky
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Electro Giant Bats Zap Magic Archer
Arrows Firecracker Magic Archer Sparky
Arrows Zap Firecracker Magic Archer
Arrows Zap Firecracker
Bats Sparky
Firecracker Zap Arrows Magic Archer Sparky
Zap Arrows Firecracker Magic Archer
Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Sparky
Magic Archer Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Firecracker Magic Archer Sparky
Zap Arrows Firecracker Electro Giant Magic Archer
Magic Archer Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Electro Giant Magic Archer Sparky
Arrows Firecracker Zap Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Sparky
Bats Zap Arrows Firecracker Electro Giant Magic Archer Sparky
Zap Bats Firecracker Electro Giant
Sparky
Zap Arrows Magic Archer Sparky
Zap Arrows Firecracker Magic Archer Sparky
Sparky
Arrows Firecracker Magic Archer Sparky
Zap Bats Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Sparky
Arrows Zap Firecracker Magic Archer
Zap Arrows Electro Giant Sparky
Firecracker Sparky
Zap Electro Giant Bats Firecracker Magic Archer Sparky
Firecracker Bats Zap Magic Archer
Zap Firecracker Electro Giant Magic Archer Sparky
Sparky
Firecracker Sparky

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