My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Knight Musketeer Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Guards
Fireball
Musketeer
Poison
Musketeer Guards
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Tornado Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Guards Tornado Musketeer Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Musketeer Arrows Barbarian Barrel
Musketeer
Knight Barbarian Barrel Mega Knight
Barbarian Barrel
Knight Musketeer Tornado Mega Knight
Guards
Tornado
Barbarian Barrel Mega Knight
Rune Giant
Mega Knight
Arrows Musketeer Barbarian Barrel Tornado

Defense Synergies 3 12

Arrows
Mega Knight Knight Barbarian Barrel Tornado
Knight
Musketeer Arrows Barbarian Barrel Tornado
Musketeer
Knight Guards Barbarian Barrel Tornado Mega Knight
Barbarian Barrel
Arrows Knight Musketeer Guards Tornado Mega Knight
Guards
Musketeer Barbarian Barrel
Tornado
Arrows Knight Musketeer Barbarian Barrel Mega Knight
Rune Giant
Mega Knight
Arrows Musketeer Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Barbarian Barrel
Knight Musketeer Mega Knight
Tornado Mega Knight Knight Musketeer
Knight Musketeer Guards Mega Knight
Arrows Barbarian Barrel Tornado Mega Knight
Arrows Barbarian Barrel Tornado Musketeer Guards Mega Knight
Musketeer Tornado Arrows
Arrows Musketeer Barbarian Barrel Mega Knight
Musketeer Tornado
Knight Guards Tornado Musketeer Barbarian Barrel Mega Knight
Guards Arrows Knight Musketeer Barbarian Barrel Tornado Mega Knight
Arrows Musketeer Tornado
Mega Knight Knight Musketeer Guards
Mega Knight Arrows Barbarian Barrel Guards Tornado
Knight Mega Knight
Tornado Mega Knight
Mega Knight Arrows Knight Musketeer Tornado
Arrows Mega Knight Knight Musketeer Barbarian Barrel Guards Tornado
Arrows Barbarian Barrel Tornado Knight Musketeer Guards Mega Knight
Musketeer Tornado
Mega Knight Arrows Knight Musketeer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Barbarian Barrel
Arrows Knight Musketeer Barbarian Barrel Mega Knight
Guards Mega Knight Knight Musketeer
Guards Mega Knight Knight Musketeer Barbarian Barrel Tornado
Knight Musketeer Guards Mega Knight
Arrows Musketeer Tornado
Guards Knight Musketeer
Mega Knight Knight
Mega Knight Knight Barbarian Barrel Tornado
Musketeer Guards
Mega Knight Knight Musketeer Guards
Mega Knight Arrows Guards Tornado
Mega Knight Knight Guards
Musketeer Mega Knight
Guards Knight Musketeer Barbarian Barrel Tornado
Arrows Mega Knight Musketeer Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Barbarian Barrel Guards
Arrows Musketeer Barbarian Barrel Tornado
Arrows Barbarian Barrel
Arrows Knight Musketeer Barbarian Barrel Guards
Arrows Barbarian Barrel Mega Knight
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Arrows Barbarian Barrel Tornado
Arrows Tornado
Musketeer Guards Tornado
Arrows Knight Musketeer Barbarian Barrel Tornado
Arrows Musketeer Tornado
Knight Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Tornado
Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Tornado Mega Knight
Musketeer Mega Knight
Arrows Tornado
Musketeer Tornado
Arrows Musketeer Barbarian Barrel
Arrows Tornado Barbarian Barrel Mega Knight
Arrows Musketeer Barbarian Barrel Tornado
Arrows Musketeer Tornado Mega Knight
Arrows Musketeer Barbarian Barrel Tornado
Arrows Musketeer Tornado
Musketeer Guards
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Barbarian Barrel Guards
Arrows Musketeer Tornado
Arrows Barbarian Barrel
Knight Musketeer Mega Knight
Arrows Musketeer
Arrows Tornado
Musketeer Mega Knight
Musketeer Guards Tornado
Musketeer Tornado
Musketeer Barbarian Barrel Tornado Mega Knight
Mega Knight

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