My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Balloon Inferno Dragon
Zap
Inferno Tower Goblin Barrel Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Hunter
The Log
Goblin Barrel Skeleton Army Hunter
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Hunter Balloon Inferno Dragon
Fireball
Inferno Tower Wizard Goblin Barrel Skeleton Army Hunter Balloon Inferno Dragon
Poison
Inferno Tower Wizard Skeleton Army Hunter Balloon
Lightning
Inferno Tower Wizard Hunter Balloon Inferno Dragon
Rocket
Inferno Tower Wizard Hunter Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Hunter Inferno Dragon Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Hunter

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel
Inferno Tower
Wizard
Balloon
Goblin Barrel
Arrows Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Hunter
Balloon
Balloon
Arrows Wizard Goblin Barrel Hunter
Inferno Dragon

Defense Synergies 1 3

Arrows
Inferno Tower
Inferno Tower
Skeleton Army Arrows
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Inferno Tower Wizard Inferno Dragon
Hunter
Balloon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Hunter Inferno Dragon
Inferno Tower Skeleton Army Hunter Inferno Dragon
Inferno Tower Skeleton Army Hunter Inferno Dragon
Arrows Skeleton Army
Arrows Skeleton Army Hunter
Inferno Tower Hunter Inferno Dragon Arrows Wizard
Arrows Inferno Tower
Inferno Tower Hunter Inferno Dragon Skeleton Army
Skeleton Army Inferno Tower Hunter
Skeleton Army Arrows Wizard Hunter
Arrows Inferno Tower Hunter Inferno Dragon Wizard
Inferno Tower Skeleton Army Hunter Wizard
Wizard Skeleton Army Arrows Hunter
Inferno Tower Skeleton Army Inferno Dragon Hunter
Inferno Tower Skeleton Army Hunter Inferno Dragon
Wizard Arrows Inferno Tower Skeleton Army Hunter
Arrows Wizard Skeleton Army Hunter
Arrows Wizard Hunter Inferno Dragon
Inferno Tower Hunter Inferno Dragon
Wizard Skeleton Army Arrows Hunter
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Arrows Wizard Hunter Inferno Dragon
Skeleton Army Inferno Tower Hunter
Skeleton Army Hunter Inferno Tower
Inferno Tower Skeleton Army Hunter Inferno Dragon
Arrows Wizard Hunter
Skeleton Army Inferno Tower Hunter
Inferno Tower Skeleton Army Hunter Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower Hunter
Skeleton Army Arrows
Skeleton Army Inferno Tower Wizard Hunter
Wizard Skeleton Army
Inferno Tower Skeleton Army Hunter Inferno Dragon
Arrows Inferno Tower Wizard Hunter Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard
Arrows Wizard
Hunter
Arrows
Arrows
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Hunter
Inferno Dragon
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Wizard
Arrows Wizard Hunter
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard Hunter
Arrows
Wizard Hunter
Arrows Wizard
Arrows
Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: