My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel Guards Skeleton Army
Giant Snowball
Bats Skeleton Dragons Battle Ram Goblin Barrel Guards Skeleton Army Witch
Zap
Bats Battle Ram Goblin Barrel Guards Skeleton Army Witch
Barbarian Barrel
Battle Ram Goblin Barrel Guards Skeleton Army Witch
The Log
Battle Ram Goblin Barrel Guards Skeleton Army Witch
Earthquake
Goblin Barrel Guards Skeleton Army Witch
Arrows
Bats Skeleton Dragons Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Bats Skeleton Dragons Battle Ram Goblin Barrel Guards Skeleton Army Witch
Fireball
Skeleton Dragons Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Dragons Guards Skeleton Army Witch
Lightning
Skeleton Dragons Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rocket Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Guards Skeleton Army Skeleton Dragons Battle Ram Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Guards Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Battle Ram Goblin Barrel
Skeleton Dragons
Bats
Battle Ram
Bats Goblin Barrel Witch
Rocket
Goblin Barrel
Bats Battle Ram Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Witch
Battle Ram

Defense Synergies 0 4

Bats
Skeleton Dragons
Guards Skeleton Army
Battle Ram
Rocket
Goblin Barrel
Guards
Skeleton Dragons Skeleton Army Witch
Skeleton Army
Skeleton Dragons Guards
Witch
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons
Skeleton Army Bats Skeleton Dragons Witch
Rocket Skeleton Army Witch Bats Skeleton Dragons
Skeleton Army Witch Bats Skeleton Dragons Guards
Rocket Skeleton Army
Skeleton Army Bats Skeleton Dragons Guards
Bats Skeleton Dragons Rocket Witch
Rocket Skeleton Dragons
Witch Skeleton Army
Guards Skeleton Army
Bats Skeleton Dragons Guards Skeleton Army Witch
Skeleton Dragons Bats Witch
Skeleton Army Bats Skeleton Dragons Rocket Guards Witch
Rocket Skeleton Army Bats Skeleton Dragons Guards Witch
Skeleton Army
Rocket Skeleton Army
Bats Skeleton Dragons Skeleton Army Witch
Bats Skeleton Dragons Guards Skeleton Army Witch
Witch Bats Skeleton Dragons Guards
Skeleton Dragons Skeleton Army Bats Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch
Skeleton Dragons Rocket
Guards Skeleton Army Bats Rocket Witch
Rocket Guards Skeleton Army Bats
Guards Skeleton Army Witch
Skeleton Dragons Rocket Bats Witch
Rocket Guards Skeleton Army Bats Witch
Skeleton Army
Rocket Bats Skeleton Dragons Skeleton Army Witch
Witch Skeleton Dragons Guards Skeleton Army
Bats Guards Witch
Rocket Skeleton Army Guards
Rocket Skeleton Army Guards Witch
Skeleton Dragons Skeleton Army Witch
Guards Skeleton Army Witch Bats Skeleton Dragons Rocket
Bats Skeleton Dragons Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Guards
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket Guards
Rocket Skeleton Dragons
Skeleton Dragons Bats Rocket Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Rocket Bats Guards
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Witch
Skeleton Dragons Rocket
Rocket
Bats Skeleton Dragons Rocket
Rocket Skeleton Dragons
Rocket Skeleton Dragons Witch
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Skeleton Dragons Witch
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Rocket Skeleton Dragons
Bats Skeleton Dragons Witch
Rocket Bats Skeleton Dragons Guards Witch
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Rocket
Bats Rocket Guards Skeleton Army Witch
Rocket Skeleton Dragons Witch
Skeleton Dragons Rocket
Skeleton Dragons
Rocket
Skeleton Dragons
Bats Skeleton Dragons Rocket Guards Witch
Bats Skeleton Dragons Rocket Witch
Rocket Witch
Skeleton Dragons Rocket

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