My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Clone Balloon
Giant Snowball
Skeletons Goblin Gang Clone Balloon Lumberjack
Zap
Skeletons Goblin Gang Clone Balloon
Barbarian Barrel
Skeletons Goblin Gang Clone Lumberjack
The Log
Skeletons Goblin Gang Clone Lumberjack
Earthquake
Skeletons Goblin Gang Clone
Arrows
Skeletons Goblin Gang Clone
Royal Delivery
Skeletons Goblin Gang Clone Balloon Lumberjack
Fireball
Goblin Gang Clone Balloon Lumberjack
Poison
Goblin Gang Clone Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage The Log Goblin Gang Clone Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Rage The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Mirror Clone Balloon
Mirror
The Log Goblin Gang Balloon Lumberjack
Rage
Balloon
Clone
Balloon Goblin Gang Lumberjack
Balloon
Rage Clone Lumberjack Goblin Gang Mirror The Log
The Log
Mirror Balloon Lumberjack
Lumberjack
Balloon Mirror Clone The Log

Defense Synergies 0 8

Skeletons
The Log Lumberjack
Goblin Gang
Mirror The Log Lumberjack
Mirror
Goblin Gang The Log Lumberjack
Rage
Clone
Balloon
The Log
Skeletons Goblin Gang Mirror Lumberjack
Lumberjack
Skeletons Goblin Gang Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Skeletons Goblin Gang The Log
Goblin Gang Lumberjack Skeletons
Lumberjack Skeletons Goblin Gang
The Log Lumberjack
Goblin Gang The Log Skeletons Lumberjack
Goblin Gang
The Log
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Lumberjack
Goblin Gang Skeletons The Log Lumberjack
Goblin Gang
Lumberjack Skeletons Goblin Gang The Log
Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Skeletons Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
The Log Lumberjack
Lumberjack
Goblin Gang The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons
Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Skeletons The Log
Goblin Gang Lumberjack The Log
Skeletons Goblin Gang Lumberjack
Skeletons Goblin Gang
Goblin Gang Skeletons Lumberjack
Lumberjack
Skeletons The Log
Skeletons Goblin Gang
Lumberjack
The Log
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons The Log Lumberjack
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Goblin Gang Lumberjack
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Goblin Gang
The Log
Goblin Gang Lumberjack
The Log
Goblin Gang The Log
The Log

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