My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Barrel Skeleton Army Baby Dragon
Zap
Skeletons Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Wizard Goblin Barrel Skeleton Army
The Log
Skeletons Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Wizard Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Skeleton Army Baby Dragon Freeze Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Skeleton Army Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel P.E.K.K.A
Freeze
P.E.K.K.A
Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 8

Skeletons
Wizard Baby Dragon P.E.K.K.A
Wizard
Skeletons Skeleton Army Freeze P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army
Wizard Freeze
Baby Dragon
Skeletons P.E.K.K.A
Freeze
Wizard Skeleton Army
P.E.K.K.A
Skeletons Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Skeleton Army P.E.K.K.A Skeletons
Rocket Skeleton Army P.E.K.K.A Skeletons Freeze
Skeleton Army P.E.K.K.A Skeletons
Rocket Skeleton Army P.E.K.K.A
Skeleton Army Freeze Skeletons Baby Dragon
Rocket Wizard Baby Dragon Freeze
Rocket Baby Dragon P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons
Skeleton Army Skeletons Wizard Baby Dragon Freeze
Wizard Baby Dragon
Skeleton Army P.E.K.K.A Skeletons Wizard Rocket Freeze
Wizard Rocket Skeleton Army Baby Dragon Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Rocket Skeleton Army Freeze P.E.K.K.A
Wizard Skeletons Skeleton Army P.E.K.K.A
Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Freeze
P.E.K.K.A
Wizard Skeleton Army Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
Wizard Rocket Baby Dragon
Skeleton Army P.E.K.K.A Skeletons Rocket
Rocket Skeleton Army P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army
Wizard Rocket Skeletons Baby Dragon Freeze
Rocket Skeleton Army P.E.K.K.A Skeletons
P.E.K.K.A Skeleton Army
Rocket Freeze P.E.K.K.A Skeletons Skeleton Army Baby Dragon
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Skeletons Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Skeletons Rocket Baby Dragon Freeze P.E.K.K.A
Wizard Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Freeze
Baby Dragon
Rocket Baby Dragon
Rocket Freeze
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Rocket
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon Freeze
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Freeze
Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard Freeze
Wizard Rocket
Rocket Freeze
P.E.K.K.A
Rocket Wizard
Rocket Skeleton Army Freeze
Rocket Wizard Baby Dragon
Freeze
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
P.E.K.K.A
Rocket Baby Dragon Freeze
Rocket
Rocket Baby Dragon Freeze
P.E.K.K.A
Wizard Rocket

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