My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblins Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Goblins Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblins Goblin Barrel Skeleton Army
Royal Delivery
Goblins Mini P.E.K.K.A Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Goblin Barrel Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Giant Snowball
Hog Rider Musketeer Goblin Barrel
Mini P.E.K.K.A
Musketeer Hog Rider Wizard
Musketeer
Hog Rider Giant Snowball Mini P.E.K.K.A
Hog Rider
Goblins Giant Snowball Musketeer Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Giant Snowball Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 11

Goblins
Giant Snowball Musketeer Wizard
Giant Snowball
Goblins Mini P.E.K.K.A Musketeer Wizard
Mini P.E.K.K.A
Giant Snowball Musketeer Wizard Skeleton Army
Musketeer
Goblins Giant Snowball Mini P.E.K.K.A Skeleton Army
Hog Rider
Wizard
Goblins Giant Snowball Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Goblins Musketeer
Mini P.E.K.K.A Skeleton Army Goblins Giant Snowball Musketeer
Mini P.E.K.K.A Skeleton Army Goblins Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Goblins Giant Snowball Musketeer
Giant Snowball Musketeer Wizard
Musketeer
Mini P.E.K.K.A Goblins Musketeer Skeleton Army
Skeleton Army Goblins Giant Snowball Mini P.E.K.K.A Musketeer
Goblins Skeleton Army Giant Snowball Musketeer Wizard
Musketeer Giant Snowball Wizard
Mini P.E.K.K.A Skeleton Army Giant Snowball Musketeer Wizard
Wizard Skeleton Army Goblins Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A
Wizard Goblins Mini P.E.K.K.A Musketeer Skeleton Army
Goblins Giant Snowball Musketeer Wizard Skeleton Army
Giant Snowball Wizard Musketeer
Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Goblins Giant Snowball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblins Giant Snowball
Giant Snowball Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Wizard Giant Snowball Musketeer
Mini P.E.K.K.A Skeleton Army Goblins Musketeer
Mini P.E.K.K.A Skeleton Army
Goblins Giant Snowball Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Giant Snowball
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Goblins Mini P.E.K.K.A Musketeer
Giant Snowball Mini P.E.K.K.A Musketeer Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Wizard Giant Snowball
Wizard Giant Snowball Musketeer
Musketeer Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Goblins Giant Snowball Mini P.E.K.K.A Musketeer
Musketeer Wizard
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Wizard
Musketeer Wizard
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Musketeer Wizard
Giant Snowball Wizard
Musketeer
Giant Snowball Wizard
Musketeer
Giant Snowball Musketeer
Giant Snowball Wizard
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer Wizard
Musketeer
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer Wizard
Giant Snowball Mini P.E.K.K.A
Giant Snowball Musketeer Wizard
Giant Snowball
Giant Snowball Wizard
Musketeer Skeleton Army
Giant Snowball Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Giant Snowball Musketeer Wizard
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Wizard

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