My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Suspicious Bush Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Hunter Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Zappies Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Guards
Giant Snowball
Bats Dart Goblin Zappies Goblin Curse Guards
Zap
Bats Dart Goblin Zappies Goblin Curse Guards
Barbarian Barrel
Dart Goblin Zappies Goblin Curse Guards
The Log
Suspicious Bush Dart Goblin Zappies Goblin Curse Guards
Earthquake
Zappies Guards
Arrows
Bats Suspicious Bush Dart Goblin Zappies Goblin Curse Guards
Royal Delivery
Bats Dart Goblin Zappies Guards
Fireball
Suspicious Bush Dart Goblin Zappies
Poison
Bats Suspicious Bush Dart Goblin Zappies Goblin Curse Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Goblin Curse Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Goblin Curse Arrows Dart Goblin Guards Zappies Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Suspicious Bush Goblin Curse Arrows

Attack Synergies 1 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Arrows
Goblin Curse
Suspicious Bush
Dart Goblin
Zappies
Goblin Curse
Arrows
Guards
Electro Giant

Defense Synergies 0 6

Bats
Dart Goblin Zappies
Arrows
Suspicious Bush
Dart Goblin
Bats Zappies Guards
Zappies
Bats Dart Goblin Guards Electro Giant
Goblin Curse
Guards
Dart Goblin Zappies
Electro Giant
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies
Bats Dart Goblin Zappies Goblin Curse
Bats Dart Goblin Zappies Goblin Curse
Bats Dart Goblin Zappies Goblin Curse Guards
Arrows
Arrows Bats Dart Goblin Zappies Guards
Bats Dart Goblin Arrows Zappies Goblin Curse
Arrows Dart Goblin Electro Giant
Zappies Goblin Curse
Guards Dart Goblin Zappies
Bats Dart Goblin Goblin Curse Guards Arrows Zappies Electro Giant
Arrows Bats Dart Goblin Zappies Goblin Curse
Bats Zappies Goblin Curse Guards
Bats Arrows Dart Goblin Zappies Goblin Curse Guards
Zappies Goblin Curse
Zappies Goblin Curse Electro Giant
Bats Arrows Zappies
Arrows Bats Dart Goblin Zappies Guards
Arrows Bats Dart Goblin Zappies Goblin Curse Guards
Dart Goblin Zappies Goblin Curse
Bats Arrows Dart Goblin Zappies Goblin Curse Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Electro Giant
Arrows
Zappies Guards Bats
Guards Bats Zappies
Zappies Goblin Curse Guards
Arrows Electro Giant Bats Dart Goblin Zappies Goblin Curse
Guards Bats Dart Goblin Zappies
Zappies Goblin Curse
Bats Zappies
Dart Goblin Zappies Goblin Curse Guards
Bats Dart Goblin Zappies Guards
Arrows Guards Electro Giant
Zappies Goblin Curse Guards
Dart Goblin Zappies Goblin Curse Electro Giant
Zappies Guards Electro Giant Bats Dart Goblin
Bats Arrows Dart Goblin Zappies Goblin Curse Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows Goblin Curse
Arrows Electro Giant Bats Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Bats Guards
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse Electro Giant
Arrows
Arrows
Arrows Goblin Curse Electro Giant
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Goblin Curse
Bats Arrows Dart Goblin Goblin Curse Electro Giant
Bats Dart Goblin Zappies Guards Electro Giant
Arrows Dart Goblin
Arrows Zappies
Arrows Goblin Curse
Bats Dart Goblin Zappies Guards
Arrows Dart Goblin Zappies Goblin Curse
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows Electro Giant
Dart Goblin
Electro Giant Bats Dart Goblin Zappies Guards
Bats Dart Goblin Zappies
Dart Goblin Electro Giant

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