My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Princess Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Mighty Miner
Giant Snowball
Wall Breakers Princess Mighty Miner
Zap
Wall Breakers Princess Bandit Mighty Miner
Barbarian Barrel
Wall Breakers Princess Bandit
The Log
Mini P.E.K.K.A Wall Breakers Princess Bandit
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Mini P.E.K.K.A Wall Breakers Princess Bandit
Fireball
Wall Breakers Princess Bandit Mighty Miner
Poison
Princess
Lightning
Mini P.E.K.K.A Bandit Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Tornado Princess Bandit Fireball Mini P.E.K.K.A Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Tornado Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Wall Breakers Princess
Mini P.E.K.K.A
Rage Tornado Princess
Wall Breakers
Fireball Princess
Rage
Mini P.E.K.K.A
Tornado
Fireball Mini P.E.K.K.A Princess
Princess
Fireball Mini P.E.K.K.A Wall Breakers Tornado
Bandit
Mighty Miner

Defense Synergies 1 7

Fireball
Tornado Mini P.E.K.K.A Princess Bandit
Mini P.E.K.K.A
Fireball Tornado Princess
Wall Breakers
Rage
Tornado
Fireball Mini P.E.K.K.A Princess
Princess
Fireball Mini P.E.K.K.A Tornado Bandit
Bandit
Fireball Princess
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Tornado Bandit
Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Tornado Princess
Fireball Tornado Bandit
Tornado Fireball Princess
Fireball Bandit
Mini P.E.K.K.A Mighty Miner Tornado Princess
Tornado Mini P.E.K.K.A Bandit
Fireball Tornado Princess Bandit
Fireball Tornado Princess
Mini P.E.K.K.A Fireball Bandit
Fireball Mini P.E.K.K.A Tornado Princess
Mini P.E.K.K.A Bandit
Tornado Fireball Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bandit
Tornado Fireball Princess Bandit
Mini P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bandit
Fireball Bandit Mini P.E.K.K.A
Bandit Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Tornado Bandit
Mini P.E.K.K.A Bandit Mighty Miner
Fireball Tornado Princess
Mini P.E.K.K.A Fireball Bandit
Mini P.E.K.K.A Mighty Miner
Fireball Mini P.E.K.K.A Tornado Bandit
Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Fireball Bandit
Fireball Princess
Fireball Mini P.E.K.K.A Tornado Mighty Miner
Fireball Mini P.E.K.K.A Princess Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Tornado Princess Bandit
Fireball Bandit
Fireball
Fireball
Fireball Tornado Princess
Tornado Princess
Fireball Tornado Princess
Fireball Tornado Bandit
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Princess Bandit
Fireball Tornado Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Fireball
Fireball Princess Bandit
Fireball Princess Bandit
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess Bandit
Fireball Tornado Princess
Fireball
Fireball Tornado Princess
Tornado
Fireball
Tornado Fireball Princess
Fireball Tornado Princess Bandit
Fireball Tornado Princess Bandit
Fireball Tornado Bandit
Fireball Tornado Princess
Fireball
Fireball Mini P.E.K.K.A
Fireball Bandit
Fireball Princess
Mighty Miner
Fireball Princess
Fireball Princess Bandit
Fireball Tornado Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Fireball Princess
Fireball Tornado
Fireball Tornado Princess
Fireball Tornado Princess
Fireball Tornado Princess Bandit
Fireball

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