My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Skeleton Army Ram Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Wall Breakers Skeleton Army Ram Rider
Zap
Cannon Goblin Gang Wall Breakers Skeleton Army Ram Rider
Barbarian Barrel
Cannon Goblin Gang Bomb Tower Wall Breakers Skeleton Army Ice Wizard
The Log
Cannon Goblin Gang Hog Rider Wall Breakers Skeleton Army Ram Rider
Earthquake
Cannon Goblin Gang Bomb Tower Hog Rider Skeleton Army
Arrows
Goblin Gang Wall Breakers Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wall Breakers Skeleton Army Ice Wizard Ram Rider
Fireball
Cannon Goblin Gang Bomb Tower Hog Rider Wall Breakers Skeleton Army Ice Wizard Ram Rider
Poison
Cannon Goblin Gang Bomb Tower Skeleton Army Ice Wizard
Lightning
Cannon Bomb Tower Ice Wizard Ram Rider
Rocket
Bomb Tower Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Goblin Gang Skeleton Army Ice Wizard Bomb Tower Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Goblin Gang Skeleton Army

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider
Bomb Tower
Hog Rider
Goblin Gang
Wall Breakers
Skeleton Army
Ice Wizard
Ram Rider
Ram Rider
Ice Wizard

Defense Synergies 0 9

Cannon
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang
Cannon Bomb Tower Skeleton Army Ice Wizard
Bomb Tower
Goblin Gang Skeleton Army Ice Wizard
Hog Rider
Wall Breakers
Skeleton Army
Cannon Goblin Gang Bomb Tower Ice Wizard
Ice Wizard
Cannon Goblin Gang Bomb Tower Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Bomb Tower Skeleton Army Cannon Goblin Gang Ice Wizard Ram Rider
Cannon Goblin Gang Bomb Tower Skeleton Army Ram Rider Ice Wizard
Cannon Bomb Tower Skeleton Army Goblin Gang Ice Wizard Ram Rider
Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Cannon Bomb Tower Ice Wizard
Ram Rider Cannon Goblin Gang Bomb Tower Ice Wizard
Cannon Bomb Tower Ram Rider
Cannon Goblin Gang Bomb Tower Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Cannon Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Cannon Bomb Tower Ram Rider
Goblin Gang Ice Wizard Ram Rider
Cannon Bomb Tower Skeleton Army Goblin Gang Ice Wizard Ram Rider
Bomb Tower Skeleton Army Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang Bomb Tower Ram Rider
Bomb Tower Skeleton Army Cannon Goblin Gang Ram Rider
Bomb Tower Cannon Goblin Gang Skeleton Army
Cannon Bomb Tower Goblin Gang Skeleton Army Ice Wizard Ram Rider
Bomb Tower Cannon Ice Wizard Ram Rider
Cannon Bomb Tower Ram Rider
Goblin Gang Skeleton Army Cannon Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Bomb Tower
Goblin Gang Skeleton Army Bomb Tower Ram Rider
Goblin Gang Skeleton Army Ram Rider
Cannon Goblin Gang Skeleton Army Ram Rider
Goblin Gang Bomb Tower Ice Wizard Ram Rider
Goblin Gang Skeleton Army Bomb Tower Ice Wizard Ram Rider
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army
Cannon Goblin Gang Skeleton Army
Bomb Tower
Skeleton Army
Skeleton Army Cannon Goblin Gang Bomb Tower Ram Rider
Cannon Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Bomb Tower
Cannon Bomb Tower Ice Wizard
Cannon Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ram Rider
Goblin Gang
Ram Rider
Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Ice Wizard
Goblin Gang Skeleton Army
Ice Wizard Ram Rider
Goblin Gang
Goblin Gang

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